Minor Illusion: Difference between revisions

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| higher levels =  
| higher levels =  
| notes = * {{Class|Illusion}}s can cast a special version of Minor Illusion as a [[Bonus Action]].
| notes = * {{Class|Illusion}}s can cast a special version of Minor Illusion as a [[Bonus Action]].
* Outside of combat, causes most NPCs to walk towards the illusion and surround it.
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]].
* During combat, this causes enemies to turn towards the illusion.
* During combat, this causes enemies to turn towards the illusion.
* Springs traps if cast on top of the [[trap]]
* Springs traps if cast on top of the [[trap]]

Revision as of 17:38, 27 November 2023

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Minor Illusion.webp

Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.

Description

Create an illusion that compels nearby creatures to investigate.

You can remain hidden while casting this spell.

This spell can be cast while you are Silenced Silenced.

Duration: 10 turns.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • Illusion School Wizards can cast a special version of Minor Illusion as a Bonus Action.
  • Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a Fireball.
  • During combat, this causes enemies to turn towards the illusion.
  • Springs traps if cast on top of the trap
  • Placed on top of a vent it prevents gas from coming out
  • Will disappear if you concentrate on another spell, but will not break concentration for existing spells

External Links