Shadow-Cursed Lands: Difference between revisions

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* Last Light Inn {{Coords|-17|133}}
* Last Light Inn {{Coords|-17|133}}
* Reithwin Town {{Coords|-78|-46}}
* Reithwin Town {{Coords|-78|-46}}
* Moonrise Towers  {{Coords||}}
* Moonrise Towers  {{Coords|-157|-97}}
* Grand Mausoleum  {{Coords||}}
* Grand Mausoleum  {{Coords||}}
* Road to Baldur's Gate  {{Coords||}}
* Road to Baldur's Gate  {{Coords|-265|-36}}


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Two Locations]]
[[Category:Act Two Locations]]

Revision as of 10:00, 1 September 2023

Region Summary

The Shadow-Cursed Lands is the main Chapter Two region. When you first enter you should cast Light or similar (or use a torch) to avoid taking damage. Whilst in the Shadow-Cursed Lands if a member of your party wanders outside the light the game will shift to Turn Based Mode to give them the opportunity to get back into the light. Failure to do so will lead to them suffering Necrotic Damage. Some areas of the Shadow-Cursed Lands (such as the Last Light Inn) have a protective shield around them so that you don't need a source of light whilst in these areas.

It is the primary setting for the start of the game, and is visible on the map of the Over-world.

Access

There are two ways to access the Shadow-Cursed Lands:

  1. From Grymforge via the elevator
  2. From Rosymorn Monastery Trail

Wayfinding

Due to its immense size, the map of the Shadow-Cursed Lands features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Shadow-Cursed Lands.

Regional Locations

Regional Waypoints

The following Waypoints Waypoints are available within the Shadow-Cursed Region.

  • Shadowed Battlefield X: 46 Y: 17
  • Last Light Inn X: -17 Y: 133
  • Reithwin Town X: -78 Y: -46
  • Moonrise Towers X: -157 Y: -97
  • Grand Mausoleum X:  Y: 
  • Road to Baldur's Gate X: -265 Y: -36