Spirit Guardians: Difference between revisions

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Variants:
Variants:
* {{IconLink|size=28|Spirit Guardians Icon.png|Spirit Guardians: Radiant}}
* {{SAI|Spirit Guardians: Radiant|w=40}}
* {{IconLink|size=28|Spirit Guardians Icon.png|Spirit Guardians: Necrotic}}
* {{SAI|Spirit Guardians: Necrotic|w=40}}
| action type = action
| action type = action
| attack roll =  
| attack roll =  
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| aoe m = 3
| aoe m = 3
| aoe ft = 10
| aoe ft = 10
| condition =  
| condition = Spirit Guardians
| condition duration = 10 turns
| condition duration =  
| condition save =  
| condition save = WIS
| area =  
| area =  
| area category =  
| area category =  

Revision as of 10:20, 26 September 2023

Template:Up to date
Spirit Guardians Icon.png

Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Call forth spirits to protect you. Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible while Concentrating on this spell.

Variants:

Properties

Details
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant or 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Condition: Spirit Guardians

Spirit Guardians Spirit Guardians

Wisdom saving throw

  • Spirits assail the affected entity.
  • Takes 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • Still takes half damage on a successful Saving Throw.

How to learn

Classes:

Notes

External Links