Thunderwave: Difference between revisions

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m (Added Magic Initiate: Wizard and item to How to learn section)
m (Added Magic Initiate: Sorcerer to How to learn section)
Line 9: Line 9:
| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| granted by feats = Magic Initiate: Wizard
| class learns at level 6 = Storm Sorcery
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer
| granted by items = Ring of Absolute Force
| granted by items = Ring of Absolute Force
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Line 24: Line 25:
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =  
| notes =  
* This spell is automatically given to the {{Class|Storm Sorcery}}  at level 6.
 
* If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back.
* If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back.
| video = Thunderwave Visuals.mp4
| video = Thunderwave Visuals.mp4

Revision as of 12:18, 13 October 2023

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Thunderwave.webp

Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.

Description

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

Properties

Damage
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage (Constitution save to halve)
Details
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.

Visuals

External Links