Witch Bolt: Difference between revisions

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m (Added Magic Initiate: Warlock to How to learn section)
m (Added Magic Initiate: Sorcerer to How to learn section)
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| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Warlock  
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Warlock, Magic Initiate: Sorcerer
| granted by items =
| granted by items =
| summary = It allows spellcasters to hit enemies with a blue ray of electrifying energy that deals {{DamageType|Lightning}} damage to them initially and also on subsequent turns.
| summary = It allows spellcasters to hit enemies with a blue ray of electrifying energy that deals {{DamageType|Lightning}} damage to them initially and also on subsequent turns.

Revision as of 12:19, 13 October 2023

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Witch Bolt.webp

Witch Bolt is a level 1 evocation spell. It allows spellcasters to hit enemies with a blue ray of electrifying energy that deals Damage TypesLightning damage to them initially and also on subsequent turns.

Description

Link yourself to a target with a bolt of lightning. Deal an additional 1d12Damage TypesLightning each turn by activating it.

Properties

Damage
D12 Lightning.png 1d12 (1~12) Damage TypesLightning damage
Details
Attack roll
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: The initial damage increases by 1d12Damage TypesLightning per level.

Condition: Witch Bolt

Witch Bolt Witch Bolt

Duration: 10 turns

  • The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12Damage TypesLightning damage.

Grants:

How to learn

Notes

Visuals

External Links