Ad placeholder

Concussive Smash (Spiritual Weapon)

From bg3.wiki
Jump to navigation Jump to search
This article is about the version of the attack used by Spiritual Weapons. For the normal weapon action, see Concussive Smash.
Concussive Smash.webp
Concussive Smash is a weapon action available to mauls summoned by Spiritual Weapon Spiritual Weapon.

Description

Possibly Daze Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.

Properties

Cost
Bonus Action
Damage: 2~9 + modifiers
Details
Melee spell attack roll
CON Save (Hybrid DC)
 Melee: 1.5 m / 5  ft
Recharge: Short rest

At higher levels

Upcast: The damage of this attack increases by 1d8Damage TypesForce damage for every 2 spell slot levels above 2 used to cast Spiritual Weapon Spiritual Weapon.

Technical details

UID
Target_ConcussiveSmash_SpiritualWeapon_Maul

Condition: Dazed

Dazed Dazed

Duration: 2 turns

DC hybrid  Constitution saving throw

How to learn

Used by creatures: Spiritual Weapon (maul)

Notes

  • The attack roll and damage for this attack uses the summoner's spellcasting modifier, but the DC to inflict the condition is based on the summoned weapon's weapon action DC (with an inherent +2 bonus). Since the weapon has ability scores of 10, this results in a DC of just 12 (at proficiency bonus of 2) to 14 (at proficiency bonus of 4).
  • The once per short rest cooldown of this attack is reset when resummoning a spiritual weapon, so it is effectively once per summon instead.

Bugs

  • The in-game tooltip is incorrect - all the damage dealt is Damage TypesForce damage.
    • Contrary to other Spiritual Weapon attacks, the damage dealt is non-magical.