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Lump's War Horn

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Lump's War Horn is a Story Item that can be given to the party by Lump the EnlightenedLump the Enlightened. Sound this horn to call Lump's frenzied band of ogres. They will feast on anyone they can get their hands on, but if you've made a deal with them, they will make an effort to spare your party.

A simple horn belonging to Lump the Enlightened. The mouthpiece is crusty with chunks of dried food.

Properties

  • Miscellaneous ItemsMiscellaneous Items
  • Rarity: Story Item Rarity: Story Item
  • Weight: 2 kg (4 lb) Weight: 2 kg (4 lb)
  • Price: 25 gp Price: 25 gp
  • START_WIDGET"'-65e7445b2e4196acEND_WIDGET START_WIDGET"'-1bd07f8f2c972e8bEND_WIDGET START_WIDGET"'-0440eeb647440b7cEND_WIDGET
    UID UNI_Horn_Ogres
    https://bg3.norbyte.dev/search?q=name:UNI_Horn_Ogres
    UUID fffed42d-f849-47ad-9931-3f7fe72e364c
    https://bg3.norbyte.dev/search?q=uuid:fffed42d-f849-47ad-9931-3f7fe72e364c
    Stats OBJ_Music_Horn
    https://bg3.norbyte.dev/search?q=name:OBJ_Music_Horn

Effect

  • Summon LumpLump, ChockChock, and FankFank to join the current conflict as neutral combatants who fight for the party.[See Notes]

Where to find

Notes

  • Usage:
    • The horn only summons Lump and his fellow Ogres in Act One.
      • This includes the Underdark, but not the Rosymorn Monastery Trail.
      • The horn will work if the party returns to Act One after leaving it.
      • If the party is in arrears when they leave Act One, Lump and his associates arrive to collect payment.
    • If the horn is blown and there are none besides the party in the area for Lump and his associates to fight, they will turn on the party.
    • If the horn is blown and the only creatures nearby are not hostile to the party, Lump and his fellow ogres will fight the nearby creatures, starting a combat session where the creatures are hostile to both the party and the ogres.
    • Once combat begins, the ogres show as un-affiliated combatants, highlighted in yellow. Therefore, spells and effects which (only) function on allies will not work on them.
    • Once Lump and his band finish a fight, a new or better incentive must be offered and accepted to keep the horn functional and be able to call upon Lump and his associates again.
  • Voice Lines:
    • Blowing the horn outside of Act One prompts the following lines:
      • Custom Origin, Minthara, Minsc, Jaheira, and Halsin: "I'm far beyond ogre ears."
      • Astarion: "The ogres can't hear me. And I can't smell them. A fair trade, I say."
      • Karlach: "They can't hear the horn. We'll have to fight our own battles."
      • Lae'zel: "The ogre won't come. I am well out of range."
      • Gale: "No ogres. Stands to reason the sound of this primitive tool doesn't carry very far."
      • Shadowheart: "No sense in bursting my lungs on this horn. The ogres are too far away to hear it."
      • Wyll: "Yoo-hoo! Hellooooooo? Guess he can't hear me."
    • Blowing the horn once the ogres are dead prompts the following lines:
      • Custom Origin: "It's a nice horn - but useless now"
      • Astarion: "Oh well. Worth a toot."
      • Gale: "Why bother? The dead can't hear my summons."
      • Karlach: "The ogres are dead. It's a mercy I didn't summon their shambling corpses."
      • Lae'zel: "Useless. The ogres are dead."
      • Minthara, Custom Origin (sometimes): "You can't summon a dead ogre, it turns out."
      • Shadowheart: "Doesn't matter how loud the horn's blown - dead ogres can't hear it."
      • Wyll: "What was I thinking? I can't summon a dead ogre!"
    • Blowing the horn at camp prompts the following lines:
      • Custom Origin: "Nothing. It's... not really the time for an ogre rampage, anyhow."
      • Astarion: "Perhaps it's better the ogres aren't coming. I'm sure they snore."
      • Gale: "No response? Ogres aren't the types to enjoy a quiet night by the fire, I suppose."
      • Karlach: "The ogres aren't coming. Good. They'd wreck the camp."
      • Lae'zel: "No ogres. Surely for the best."
      • Shadowheart: "Hmm. Probably best to not have ogres traipsing through the camp, come to think of it..."
      • Wyll: "No ogres. Good thing, too - they'd rip the camp to shreds."

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