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Filro

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Filro the Forgotten is a hostile male drow wizard located in the Dread Hollow area of the Underdark.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Filro is located near the Sussur Tree in the Underdark. He is hostile toward the party from the start and fights alongside the Hook HorrorsHook Horrors, that patrol around the Sussur Tree. Filro holds the Icy Crystal, one of the three pieces required to rebuild the powerful Mourning Frost.

He can be communed with using Speak with DeadSpeak with Dead.

History[edit section | visual editor]

XargrimXargrim, Filro, and DhournDhourn were trying to find the Adamantine Forge somewhere within the Underdark. Filro was tasked with learning about any defense mechanisms within the forge and learned of a guardian of the forge that could be injured while it was in magma, and was vulnerable to a "hot hammer".

Abandoned by his companions after they turned on each other, Filro was found by a pack of Hook Horrors who took him in and cared for him.

Speak with Dead[edit section | visual editor]

  • Who are you?
    • Filro
      Filro... forgotten... forsaken...
  • You lived among these creatures?
    • Filro
      My pack... found me... fed me... gnome flesh...
  • How did you come to be here?
    • Filro
      Chasing... mystery... riddle... lie... the Adamantine Forge...
      • The Adamantine Forge - what is that?
        • Filro
          Workshop... of great Silouv... Yali...
          • Filro
            Artefacts... beyond price...
      • Where would I find this forge?
        • Filro
          Location... was Dhourn's task... I learned... of the Guardian...
          • What's the 'Guardian'?
            • Filro
              Protector... of the Adamantine Forge...
              • Filro
                Born... from hellish heat... in hellish heat... destroyed...
      • Who is this Dhourn your records mention?
        • Filro
          Friend... enemy... like Xargrim
  • The glowing tree - what is it?
    • Filro
      It... stills the Weave... protects me from... the others...
      • What others?
        • Filro
          Xargrim... Dhourn...
          • Filro
            Three seek... Adamantine Forge... only one of us... may find...

Reading Filro's notes before speaking with his corpse unlocks the question "Your notes mention a 'Guardian' - what is it?", which results in the same answer as above.

If the party killed the nearby Hook HorrorsHook Horrors, the interacting party member must pass a check first before Filro answers any questions:

  • [DECEPTION] You're confused. I would never harm something as beautiful as your beloved. (DC 20)
  • [PALADIN OF KELEMVOR] [CLERIC OF KELEMVOR] [PERSUASION] If you wish to see your beloved in the afterlife, I can smooth the way. (DC 10)
  • [BERSERKER] [INTIMIDATION] ANSWER ME! (DC 15 Advantage Icon.png)
  • [WARLOCK] [SORCERER] [INTIMIDATION] You are in my power. I do not ask, I command. (DC 15)

If the check is failed while disguiseddisguised, it can be removed and Speak with Dead can be re-cast as if the check was passed.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Hold PersonHold Person (Action + Level 2 Spell Slot)
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving ThrowWisdom Saving Throw to end this condition.
WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
[verify]
Hypnotic PatternHypnotic Pattern (Action + Level 3 Spell Slot)

HypnotiseHypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

This spell can be cast while you are SilencedSilenced.

WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
ShieldShield (Reaction + Level 1 Spell Slot)
When you are about to be hit by an enemy, use your Reaction to increase your Armour ClassArmour Class by 5. You also take no damage from Magic MissileMagic Missile. These effects last until the start of your next turn.
Range: Self Range: Self
Tasha's Hideous LaughterTasha's Hideous Laughter (Action + Level 1 Spell Slot)
Leave a creature ProneProne with laughter, without the ability to get up.
WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
ThunderwaveThunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

CON SaveCON Save
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)

Allies[edit section | visual editor]

Encounter details[edit section | visual editor]

Filro uses the the height advantage he has among the cliffs and roots to throw down debilitating spells onto intruders for the hook horrors to pick off. He favors casting Tasha's Hideous LaughterTasha's Hideous Laughter to make his enemies fall ProneProne, leaving them open for a Hook Horror's deadly Multiattack (Hook Horror)Multiattack (Hook Horror). Grouping up near him on the high ground can also lead to a lethal outcome if he uses his ThunderwaveThunderwave to shove party members off the cliff.

If the BuletteBulette is still alive when the party begins the fight with Filro and the Hook Horrors, then there is a chance of it burrowing out of the ground to join the fight. Its TerritorialTerritorial passive leads to it attacking the Hook Horrors before going after the party.

Tactics[edit section | visual editor]

Filro has low Wisdom and Charisma, making him weak to spells with such Saving Throws. A well aimed ShoveShove can also instantly kill him via fall damage or by knocking him into a chasm, though in the latter case the Icy Crystal he carries will be lost.

The party can also consider not fighting the Bulette until it makes its appearance during this fight. The Bulette and Hook Horrors deal good damage to each other, potentially weakening all of them enough for the party to make easier kills.

Also, if Sovereign GlutSovereign Glut is an Attached Follower, it can use its Animating Spores ability to revive a Hook Horror as a "Spore Servant", allowing use of their powerful natural abilities against the other Horrors and the insane wizard.

Loot[edit section | visual editor]

Related literature[edit section | visual editor]

Related quests[edit section | visual editor]

Notes[edit section | visual editor]

  • If the party kill Filro before encountering Dhourn, they can tell Dhourn this instead of discussing the Adamantine Forge. If the party deceive Dhourn into believing Filro had nothing of note, combat with Dhourn can be avoided entirely.
  • Filro can be heard singing a song to himself before he is approached and triggers combat. The lyrics are: "The Bitch Queen shan't take me, my joy, ahoy / Bellows and swallows, my joy, ahoy / Melinda, my true love, my true love, my true... / Where have you got to, my darling, my joy"

External links[edit section | visual editor]