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Open Hand Temple Underground Area

| Rivington | ||||
| Western Beach | ||||
| ↑ | ||||
| Open Hand Temple | ← | Open Hand Temple Underground Area | ||
Overview[edit | edit source]
The area beneath the Open Hand Temple consists of two distinctive parts: the temple cellar with a crypt, and adjacent large natural cave.
The temple cellar can be accessed from the temple kitchen through the hatch at X: -62 Y: 3.
The caves under the temple have their own entrance from the Western Beach through the cave mouth at X: 5 Y: 74. The party may need to move aside several boulders to enter the cave.
Eventually these two areas connect with a movable wall at X: 28 Y: -1007, which is opened with a lever on the wall or by pressing hidden buttons (see below). Otherwise, a series of jumps from the cliff at X: 35 Y: -1034 can be made to reach the cellar library (this route can be used in the opposite direction as well).
Cellar[edit | edit source]

The hatch ladder initially leads into the storage, which in turn opens into a small prayer hall - presumably used for conducting the last rites for the passed out. The small altar is smeared in blood - this is the place where the temple's high priest Father Lorgan was murdered.
The prayer hall has two doors in its western and southern walls. To the south is a small library. There are a fair amount of lootable objects here:
- The bookshelf at X: 16 Y: -1024 contains several random scrolls
- The display case nearby contains a Elixir of See Invisibility. It is locked and trapped (requires DC 15 Perception check to detect a trap, and two DC 20 Sleight of Hand checks to disarm and lockpick it)
- The barrel behind it contains several healing potions of random quantity and grade.
- The bookcase at X: 10 Y: -1018 contains a Scroll of Arcane Lock, a Scroll of Dominate Person, and a vial of Holy Water.
Behind the farmost bookshelf is a wall breach which can be used to reach the cave beyond.
The room to the west of the prayer hall is a temple crypt. If the party have taken up the Help the Spirit of the Amulet in Act One and currently have the Sentient Amulet in the inventory, the quest can be completed here by opening the sarcophagus where Shirra Clarwen is buried.
In the central room are two buttons on the northeast and southeast walls, hidden behind movable Heraldic Signs. Both can be revealed with a successful DC 10 Perception check.[1] Using these buttons grants access to the cave area.
Opening the hidden door from the either side grants the inspiration There's Always a Back Door for party members with the Criminal background.
Cave area[edit | edit source]

When entering the cave from the temple cellar, the party come out on a stone ledge. In the middle of the cave is a large natural indenture, where three men are bantering about someone named Dolor, his weapons, and about searching "his place" located at the Flophouse.[2]. They become hostile on sight. During the fight, they are revealed as doppelgangers. One of them, Zomm, can be looted for the strange Flowery Key and spoken to via Speak with Dead. Asking them about the key gives a hint on where to continue the murders' investigation.
After defeating them, the party can loot the part of the stone ledge behind the wooden doors at X: 42 Y: -1028, which has been turned into a makeshift storage, and move on to the place where the shapeshifters were wandering.
At X: 65 Y: -1029 lies the body of Penela Lumpensicks, which can be looted for Clown's Severed Torso and the note titled Illasera, the First. These items are the part of the Find Dribbles the Clown quest. If already started, taking them progress the quest. Otherwise, party members simply comment on the scene and the gory loot.
At X: 67 Y: -1017 is a hole, highlighted by a DC 5 Perception check when approached. Inside is Stillmaker, a dagger which evolves the Solve the Open Hand Temple Murders quest upon picking up.
Further in the cave at X: 89 Y: -1044, the bodies of several tiefling refugees can be found in a makeshift camp. None of them can be spoken via Speak with Dead. The camp has several backpacks and a traveller's chest with minor loot.
In the far end of the cave at X: 83 Y: -1004 is an unlocked wooden chest between two vents emanating the Cloudkill vapors. Also, at X: 24 Y: -1033 a heavy chest is hidden in cobwebs. Both chests contain random minor loot.
Related Quests[edit | edit source]
Related Locations[edit | edit source]
Characters[edit | edit source]
Cellar and crypt[edit | edit source]
Corpses in the cave area[edit | edit source]
Doppelgangers[edit | edit source]
Loot[edit | edit source]
- Flowery Key
- Sentient Amulet (Very Rare)[3]
- Clown's Severed Torso
- Stillmaker
- Arrow of Roaring Thunder - x2 (if unused by Rudd)
Related Literature[edit | edit source]
Footnotes and References[edit | edit source]
- ↑ If the party have interrogated the corpses of Father Lorgan and / or Brilgor, it is assumed they have asked the question about the caves underneath the temple, and the Heraldic Signs are not highlighted by ability checks.
- ↑ Source: Wyrm/WYR_OpenHand_AD_ShiftersIdle
- ↑ If the party refused to suffer the Monk's Manifestation curse during the Help the Spirit of the Amulet quest