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conditions > condition2 name : Blinded or Inoculated: Malice or None

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status groups:
None (827) · SG_RemoveOnRespec (254) · SG_Condition (97) · SG_Cursed (47) · SG_Polymorph (41) · SG_Surface (38) · SG_DropForNonMutingDialog (36) · SG_Incapacitated (27) · SG_Polymorph_BeastShape (27) · SG_Rage (26) · SG_Poisoned (23) · SG_Charmed (17) · SG_Restrained (17) · SG_Disease (16) · SG_WeaponCoating (15) · SG_Light (14) · SG_Unconscious (14) · SG_Drunk (9)
condition name:
None (1255) · Blinded (3) · Despair: Apathy (2) · Difficult Terrain (2) · Encrusted with Frost (2) · Frightened (2) · Frozen (2) · Moonbeam (2) · Poisoned (2) · Prone (2) · Resistant to Poison Damage (2) · Sanctuary Blocked (2) · Stunned (2)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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