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Drilldown: conditions

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conditions > properties : IsInvulnerable or OverheadOnTurn or None & condition2 save: None

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status groups:
None (531) · SG_RemoveOnRespec (179) · SG_Condition (49) · SG_Polymorph (40) · SG_DropForNonMutingDialog (34) · SG_Polymorph_BeastShape (27) · SG_Cursed (22) · SG_WeaponCoating (17) · SG_Incapacitated (16) · SG_Charmed (10) · SG_Rage (10) · SG_Surface (10) · SG_Disease (9) · SG_Restrained (8) · SG_Stunned (8) · SG_Frightened (7) · SG_Paralyzed (7) · SG_Poisoned (7) · SG_Light (6) · SG_Unconscious (6)
condition name:
None (793) · Poisoned (3) · Blinded (2) · Despair: Apathy (2) · Encrusted with Frost (2) · Frightened (2) · Sanctuary Blocked (2) · Silenced (2)
condition save:
condition dc:
condition2 save: (Click arrow to add another value)
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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