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Drilldown: conditions

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conditions > condition name : Wild Magic: Protective Lights or None & condition dc: None

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status groups:
None (764) · SG_RemoveOnRespec (232) · SG_Condition (94) · SG_Cursed (41) · SG_Polymorph (40) · SG_Surface (37) · SG_DropForNonMutingDialog (34) · SG_Incapacitated (26) · SG_Polymorph_BeastShape (26) · SG_Rage (24) · SG_Poisoned (22) · SG_Charmed (17) · SG_Restrained (17) · SG_Disease (15) · SG_Light (14) · SG_Unconscious (13) · SG_Drunk (8) · SG_Invisible (8)
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