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Drilldown: conditions

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conditions > tick type : end round or start or None

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status groups:
None (644) · SG_RemoveOnRespec (214) · SG_Condition (48) · SG_Polymorph (40) · SG_Cursed (34) · SG_DropForNonMutingDialog (34) · SG_Polymorph_BeastShape (27) · SG_Surface (26) · SG_Incapacitated (19) · SG_WeaponCoating (18) · SG_Poisoned (14) · SG_Rage (12) · SG_Charmed (11) · SG_Drunk (9) · SG_Disease (8) · SG_Unconscious (8) · SG_Light (7) · SG_DifficultTerrain (5) · SG_Dominated (5) · SG_Invisible (5)
tick type: (Click arrow to add another value)
condition name:
None (954) · Blinded (2) · Despair: Apathy (2) · Frozen (2) · Moonbeam (2) · Prone (2) · Resistant to Poison Damage (2) · Silenced (2)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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