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Strength set

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The Strength set includes items that increase StrengthStrength. With the exception of Devilfoil Masks, items listed below do not have synergy amongst themselves or other items.

The abilities page explains the priority by which ability score increases are applied.

Name Slot Effect

Club of Hill Giant Strength
Main Hand MeleeMain Hand Melee (Club)
Splinters of a Giant's Might
Increases Strength to 19.

Devilfoil Mask
HeadgearHeadgear (Non-Armour)
Infernal Legion
Grants the Infernal LegionInfernal Legion condition while worn.

Gauntlets of Hill Giant Strength
GlovesGloves

Handmaiden's Mace
Main Hand MeleeMain Hand Melee (Mace)
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.

Harmonium Halberd
Main Hand MeleeMain Hand Melee (Halberd)

The Mighty Cloth
ArmourArmour (Clothing)
Bull's Strength
You gain Bull's StrengthBull's Strength and increase your StrengthStrength by 2, to a maximum of 20.
Unwavering Bull
You cannot be pushed against your will and you have an AdvantageAdvantage on Saving ThrowSaving Throws against being RestrainedRestrained.
Bull RushBull Rush (Action + Movement Speed)
Charge forward and possibly knock your foes back 3 m (10 ft). (Recharge: Per turn Recharge: Per turn.)