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Rakath Glitterbeard

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Rakath Glitterbeard is the dwarven head banker of The Counting House, encountered during Act Three.

Involvement[edit | edit source]

When the party first enters the lower area of the Counting House vaults, a cinematic conversation will trigger, which leads into a combat encounter. If Glitterbeard survives the encounter he can be talked to afterward. He reveals that he works for The Guild and that Nine-Fingers Keene Nine-Fingers Keene instructed him to bait the Minsc Stone Lord into the vaults before killing him with a mimic. Now that the plan has failed, he is in a world of trouble and asks the party if they can return the 10,000 stolen gold to him return the 10,000 stolen gold to him. The party can pass a dialogue check to convince Rakath that the Guild should pay for half of it.

If looting the high security vaults around the room, then Rakath may occasionally call the party out for it but he will never actually become hostile.

If returning Rakath's gold, he will reward the party with High Security Vault n°9 Key which unlocks a vault containing Elegant Studded Leather. Alternatively, the party can either pickpocket the key from him or simply lockpick the vault itself.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Blur.webp
Blur Blur ()

Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against you.

 Range: Self
Lightning Bolt.webp
D6 Lightning.png 8d6 (8~48) Damage TypesLightning

Call forth a blast of lightning that hits all creatures in the line of the eruption.

DEX Save
 Range: Self
AoE: 30 m / 100 ft (Line)
Magic Missile.webp
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Piercing Strike.webp
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

CON Save
 Range: Normal weapon range
Ray of Frost.webp
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Shield Spell.webp
Shield Shield ()

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

 Range: Self

Notable loot[edit | edit source]

Related Quests[edit | edit source]