Fist of Four Thunders: Difference between revisions

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| save dc = caster
| save dc = caster
| on save = Targets still take half damage.
| on save = Targets still take half damage.
| additional =
| additional =  
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}}
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}}
| class learns at level 3 = Way of the Four Elements
| class learns at level 3 = Way of the Four Elements
| bugs = For some reason, this spell does not trigger [[Unarmed Strike]]. This is possibly an oversight.
}}
}}
{{MonkNavbox}}
{{MonkNavbox}}

Revision as of 17:23, 21 June 2024

Thunderwave.webp

Fist of Four Thunders is an action that allows a Way of the Four Elements Monk to push creatures and objects away. It is the Monk equivalent of Thunderwave Thunderwave.

Description

Release a wave of thunderous force that pushes away all creatures and objects.

Properties

Cost:
Action + 2Ki Points
Damage:
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage
Details:
AoE: 5 m / 17 ft (Cube)
CON Save (Spell save DC) (On Save: Targets still take half damage.)

At Higher Levels

At level 9, the damage dice increases by one to
D8 Thunder.png 3d8 (3~24) Damage TypesThunder damage


How to learn

Classes:

Bugs

For some reason, this spell does not trigger Unarmed Strike. This is possibly an oversight.