Fist of Four Thunders: Difference between revisions
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3d8 (3~24)
Thunder damage
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| save = CON, Targets still take half damage but no other effects. | | save = CON, Targets still take half damage but no other effects. | ||
| additional = | | additional = | ||
| | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|3d8|Thunder}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Revision as of 08:46, 9 December 2023
Fist of Four Thunders is an action that allows a Way of the Four Elements Monk to push creatures and objects away. It is the Monk equivalent of .
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
2d8 (2~16)
Thunder damage
- Details:
-
AoE: 5 m / 17 ft (Cube)
-
CON, Targets still take half damage but no other effects. Save
At Higher Levels
At level 9, the damage dice increases by one to![D8 Thunder.png](/w/images/thumb/3/37/D8_Thunder.png/26px-D8_Thunder.png)
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png)
How to learn
Classes:
- Class level 3: Way of the Four Elements Monk