Resources: Difference between revisions

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m (add concentration)
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Resource recharge times vary depending on their type:
Resource recharge times vary depending on their type:
* Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
* Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
* Concentration 'recharges' immediately after it is lost (see [[Concentration]] for more details)
* Spell Slots normally recharge on a [[Long Rest]], though [[Warlock]]s also regain theirs on a [[Short Rest]]
* Spell Slots normally recharge on a [[Long Rest]], though [[Warlock]]s also regain theirs on a [[Short Rest]]
* Some class resources recharge on a [[Short Rest]], and others on a [[Long Rest]]
* Some class resources recharge on a [[Short Rest]], and others on a [[Long Rest]]
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* {{SmallIcon|Reaction Icon 2.png}} [[Reaction]]
* {{SmallIcon|Reaction Icon 2.png}} [[Reaction]]
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]]
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]]
* {{Concentration}}


=== Class Resources ===
=== Class Resources ===

Revision as of 09:51, 25 February 2023

Resources are expendable reserves used to execute various abilities, both in and out of combat. Some resources are common to all creatures, while others are only available to specific Classes.

Resource recharge times vary depending on their type:

  • Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
  • Concentration 'recharges' immediately after it is lost (see Concentration for more details)
  • Spell Slots normally recharge on a Long Rest, though Warlocks also regain theirs on a Short Rest
  • Some class resources recharge on a Short Rest, and others on a Long Rest

List of Resources

Common Resources

Class Resources