Ice Storm: Difference between revisions

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m (Updated save fields)
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| damage modifier =  
| damage modifier =  
| damage type = Bludgeoning
| damage type = Bludgeoning
| damage save = Dexterity
| damage save effect = half
| extra damage = 4d6
| extra damage = 4d6
| extra damage modifier =  
| extra damage modifier =  
| extra damage type = Cold
| extra damage type = Cold
| extra damage save = Dexterity
| extra damage save effect = half
| concentration =  
| concentration =  
| save = DEX
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m = 18
| range m = 18

Revision as of 22:48, 31 December 2023

Template:Up to date

Ice Storm.webp

Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.

Description

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Surface that lasts 2 turns.

Properties

Cost
Action + Level 4 Spell Slot
Damage
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage
+
D6 Cold.png 4d6 (4~24) Damage TypesCold damage
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesBludgeoning damage for each Spell Slot Level above 4th.

Area: Ice

Ice

How to learn

Classes:

Granted by the following items:

Notes

  • The incantation for Ice Storm is Tremē, the Latin command "tremble/quake!"

Visuals

External Links