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Ramazith's Tower is a [[List of Locations|location]] in [[Baldur's Gate]] and is the home of the Wizard [[Lorroakan]]. It can be accessed from [[Sorcerous Sundries]].
'''Ramazith's Tower''' is a [[List of Locations|location]] in the Upper City of [[Baldur's Gate]] in [[Act Three]]. It is the home of the wizard [[Lorroakan]] and can be accessed through a portal in [[Sorcerous Sundries]].


==Area Information==
==Overview==
You can jump down to the lower area by using the floating furniture. Here you will find a pillar with the button to teleport you to the [[Sorcerous Vault]] (the button is called 'Vault'). Clicking on 'Below' will take you to another area with two arcane barriers and [[Markoheshkir]].
Ramazith's tower is made up of three floors.
==Related Quests==
 
*TBD
=== Top floor ===
==Related Locations==
You will arrive here from a portal in [[Sorcerous Sundries]], and the portal on this level leads back to the same portal you entered there.
 
[[Lorroakan]] and his elemental [[Myrmidon|myrmidons]] are found on the top floor of the tower, waiting for information about the [[Nightsong]]. This is where the quest [[Find the Nightsong]] reaches its climactic conclusion.
 
From this floor, you can jump down to the middle area via a series of floating pieces of furniture on the northeast side of the room.
 
=== Middle floor ===
This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier {{Coords|4960|688}}, jumping down a series of floating tables/shelves, or [[Feather Fall (Condition)|Feather Fall]]/[[Fly]] from the top floor balconies.  
 
Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.
* The '''Below''' button (Northwest) teleports your party to the bottom floor.
* The '''Cleanup''' button (West) activates several [[Cloudkill]] traps around the room.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Cannon]]s.
* The '''Vault''' button (Southeast) teleports the character who pressed it to the [[Sorcerous Vault]].
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.
 
=== Bottom floor ===
The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting [[Markoheshkir]] and the [[Robe of the Weave]]. To disable the barriers, an invisible lever in front of each lever must be successfully spotted, they are always visible with see Invisibility, and disabled ({{Ability check|Arcana|20}}). There is also a button marked '''Above''' that teleports your party back to the middle floor.
 
Inside a [[Trap|trapped]] case (DC 15) nearby, a [[Heavy Iron Key]] can be found, which opens Vault 1 in the [[The Counting House]]. Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].
 
===Related locations===
*[[Sorcerous Sundries]]
*[[Sorcerous Sundries]]
*[[Sorcerous Vault]]
*[[Sorcerous Vault]]
===Related quests===
* [[Find the Nightsong]]
* [[Gather Your Allies]]
===Notable characters===
{{div col}}
*[[Lorroakan]]
*[[Miklaur]]
*[[Rolan]]
====Creatures====
*[[Krank]]
*[[Air Myrmidon]]
*[[Earth Myrmidon]]
*[[Fire Myrmidon]]
*[[Water Myrmidon]]
*[[Arcane Cannon]] (on the middle floor)
{{div col end}}
==Notable Loot==
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[Markoheshkir]]
*{{RarityItem|Markoheshkir}}
*[[Robe of the Weave]]
*{{RarityItem|Robe of the Weave}}
==Notable NPCs==
* Dropped by [[Lorroakan]]:
*[[Lorroakan]]
**{{RarityItem|Despair of Athkatla}}
==Creatures==
**{{RarityItem|Shelter of Athkatla}}
*[TO BE ADDED]
 
==Notes and Trivia==
==Gallery==
*[TO BE ADDED]
<gallery heights="200">
Ramazith's_View.jpg|The view from the tower. You can see both the Upper and Lower cities from here.
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.webp|Different angle
Ramazith's_View1.webp|The same view
</gallery>
 
==Notes==
* [[Rolan]] will take over the tower if he survived Act Two and [[Find the Nightsong]] is completed by siding with [[Dame Aylin]].
 
[[Category:Locations]][[Category:Act Three Locations]]

Revision as of 05:18, 31 January 2024

Ramazith's Tower is a location in the Upper City of Baldur's Gate in Act Three. It is the home of the wizard Lorroakan and can be accessed through a portal in Sorcerous Sundries.

Overview

Ramazith's tower is made up of three floors.

Top floor

You will arrive here from a portal in Sorcerous Sundries, and the portal on this level leads back to the same portal you entered there.

Lorroakan and his elemental myrmidons are found on the top floor of the tower, waiting for information about the Nightsong. This is where the quest Find the Nightsong reaches its climactic conclusion.

From this floor, you can jump down to the middle area via a series of floating pieces of furniture on the northeast side of the room.

Middle floor

This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier X: 4960 Y: 688, jumping down a series of floating tables/shelves, or Feather Fall/Fly from the top floor balconies.

Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.

  • The Below button (Northwest) teleports your party to the bottom floor.
  • The Cleanup button (West) activates several Cloudkill traps around the room.
  • The Security button (Northeast) activates four hostile Arcane Cannons.
  • The Vault button (Southeast) teleports the character who pressed it to the Sorcerous Vault.
  • The Artillery button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.

Bottom floor

The bottom floor has two Globe of Invulnerability arcane barriers protecting Markoheshkir and the Robe of the Weave. To disable the barriers, an invisible lever in front of each lever must be successfully spotted, they are always visible with see Invisibility, and disabled ( DC 20 Arcana check). There is also a button marked Above that teleports your party back to the middle floor.

Inside a trapped case (DC 15) nearby, a Heavy Iron Key can be found, which opens Vault 1 in the The Counting House. Additionally, a Sorcerous Sundries Mystery Door Key can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the Sorcerous Vault.

Related locations

Related quests

Notable characters

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery

Notes