Demonspirit Madness (Condition): Difference between revisions

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* At the end of each turn, the affected entity makes a {{Saving Throw|Wisdom|dc=13}}. On a successful save, the condition is removed.
* At the end of each turn, the affected entity makes a {{Saving Throw|Wisdom|dc=13}}. On a successful save, the condition is removed.
| type = charmed
| type = charmed
| stack id = MAG_ZHENTARIM_DEMONSPIRIT_MADNESS
| status groups = SG_Charmed, SG_Condition, SG_Mad
| tick type = end turn
| properties = LoseControl, OverheadOnTurn, InitiateCombat, BringIntoCombat
| notes =
}}
}}

Latest revision as of 15:13, 3 February 2024

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

Condition Type Icon.pngCharmed

Properties

Status groupsStatus groups: SG_CharmedSG_ConditionSG_Mad

Loses duration: end of turn

More properties:

Sources of Demonspirit Madness