Frozen (Condition): Difference between revisions

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(added a source to notes and suppressed the blank sources since i couldnt figure out how to edit it)
(Frankly I hope this is just a bug...)
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity is utterly enamelled in ice and is [[Conditions#Incapacitated|Incapacitated]]. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
* Affected entity is utterly enamelled in ice and is {{Condition Type|Incapacitated}}. If it is dealt Bludgeoning, Thunder, or Force damage, the ice shatters, ending the condition.
* (Not mentioned in tooltip) Gains [[Damage_Types#Vulnerability|Vulnerability]] to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}}.
* Gains [[Vulnerability]] to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage.
|name=Frozen|suppress sources=y}}
* Gains [[Resistance]] to {{DamageType|Fire}} damage.
 
* Gains immunity to {{cond|Burning}} and {{cond|Encrusted with Frost}}.
== Notes ==
| name=Frozen
*Can be achieved by combining {{cond|wet}} and {{cond|chilled}}.
| type = incapacitated
**Will replace both conditions.
| status groups =SG_Condition, SG_Incapacitated
*[[Encrusted with Frost (Condition)]]
| properties =InitiateCombat, OverheadOnTurn
| notes =
*Can be inflicted by making the target {{cond|chilled}} then {{cond|wet}}, replacing both conditions. Applying the conditions in the other order does not work.
*The vulnerabilities are not mentioned on the in-game tooltip.
}}

Latest revision as of 18:42, 14 February 2024

Condition Type Icon.pngIncapacitated

Properties

Status groupsStatus groups: SG_ConditionSG_Incapacitated

More properties:

Notes

  • Can be inflicted by making the target Chilled Chilled then Wet Wet, replacing both conditions. Applying the conditions in the other order does not work.
  • The vulnerabilities are not mentioned on the in-game tooltip.

Sources of Frozen