Conjure Elemental: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Conjure Elemental
| name = Conjure Elemental
| image = Conjure Elemental Icon.png
| image = Conjure Elemental.webp
| level = 5
| level = 5
| school = Conjuration
| school = Conjuration
| classes = Wizard, Druid
| ritual =
| class learns at level 9 = Wizard, Druid, Warlock, Bard
| classes = Druid, Wizard
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 9 = Wizard, Druid, Circle of the Land:Coast and Mountain
| class learns at level 10 = Bard:via [[Magical Secrets]]
| other ways to learn = * {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Minions of Chaos}} at level 9+ learn this spell.
| races =  
| races =  
| summary = Summons either a fire, earth, water, or air elemental.
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental.
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
| action type = action
| cost = action, spell5
| range =  
| attack roll =
| range m = 18
| damage =
| range ft = 54
| damage modifier =
| higher levels = TBD
| damage type =
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| concentration =
| range = ranged
| range m =  
| range ft =  
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
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| area turn start damage =
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| area condition =
| area condition 2 =
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| area condition 4 =
| higher levels = At level 6, the spellcaster can summon an [[Air Myrmidon]], [[Earth Myrmidon]], [[Fire Myrmidon]], or [[Water Myrmidon]].
| variants = Conjure Elemental: Air Elemental, Conjure Elemental: Earth Elemental, Conjure Elemental: Fire Elemental, Conjure Elemental: Water Elemental, Conjure Elemental: Air Myrmidon, Conjure Elemental: Earth Myrmidon, Conjure Elemental: Fire Myrmidon, Conjure Elemental: Water Myrmidon
| notes =
| video =
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Conjure elemental|long}}
* {{FRWiki|Conjure elemental|long}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Slashing damage]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Fire damage]]
[[Category:Sources of Lightning damage]]
[[Category:Sources of Cold damage]]
[[Category:Sources of Thunder damage]]

Latest revision as of 10:12, 19 February 2024

Conjure Elemental.webp

Conjure Elemental is a level 5 conjuration spell. This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental.

Description

Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

Properties

Cost
Action + Level 5 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

At level 6, the spellcaster can summon an Air Myrmidon, Earth Myrmidon, Fire Myrmidon, or Water Myrmidon.

Variants

How to learn

Classes:

Other ways to learn:

External Links[edit | edit source]