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Turn the Unholy: Difference between revisions
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(Turning powers will actually affect all entities matching the creature type, including summoned friendlies, not just enemy entities.) |
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{{ | {{ActionPage | ||
| summary = '''Turn the Unholy''' is an Action available to {{Class|Oath of Devotion}}. This ability allows these Paladins to make Undead and Fiends<sup>([[#Notes|see notes]])</sup> flee from them. | |||
| summary = '''Turn the Unholy''' is an Action available to | | description = {{Cond|Turned|Turn}} nearby fey and fiends. They are forced to flee and cannot come close to you. | ||
| description = | | warning = {{Prereq|The condition ends upon taking damage.}} | ||
| image = Turn the Unholy.webp | |||
{{ | | cost = action, chaoat | ||
| image = Turn the Unholy | |||
| cost = chaoat | |||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
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| condition duration = 3 | | condition duration = 3 | ||
| condition save = WIS | | condition save = WIS | ||
| condition dc = caster | |||
| range = | | range = | ||
| range m = 9 | | range m = 9 | ||
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| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = WIS | ||
| save dc = caster | |||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = | ||
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| granted by feats = | | granted by feats = | ||
| notes = * As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets. | | notes = * As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets. | ||
}}{{ | }} | ||
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Revision as of 15:45, 9 March 2024
Turn the Unholy is an Action available to . This ability allows these Paladins to make Undead and Fiends( see notes) flee from them.
Description
nearby fey and fiends. They are forced to flee and cannot come close to you.The condition ends upon taking damage.
Properties
- Cost:
- Action + Channel Oath Charge
- Details:
- Range: 9 m / 30 ft
- WIS Save (Spell save DC)
Condition: Turned
Duration: 3 turns
Spell save DC Wisdom saving throw
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 3: Oath of Devotion
Notes
- As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets.