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Turn the Unholy: Difference between revisions

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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| summary = '''Turn the Unholy''' is an Action available to {{Class|Oath of Devotion}}. This ability allows these Paladins to make Undead and Fiends<sup>([[#Notes|see notes]])</sup> flee from them.
| summary = '''Turn the Unholy''' is an Action available to {{Class|Oath of Devotion}}. This ability allows these Paladins to make Undead and Fiends<sup>([[#Notes|see notes]])</sup> flee from them.
| description = {{Cond|Turned|Turn}} nearby fey and fiends. They are forced to flee and cannot come close to you.
| description = {{Cond|Turned|Turn}} nearby fey and fiends. They are forced to flee and cannot come close to you.
 
| warning = {{Prereq|The condition ends upon taking damage.}}
{{Prereq|The condition ends upon taking damage.}}
| image = Turn the Unholy.webp
| image = Turn the Unholy.webp
| cost = chaoat:1, action
| cost = action, chaoat
| concentration =  
| concentration =  
| damage =  
| damage =  
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| condition duration = 3
| condition duration = 3
| condition save = WIS
| condition save = WIS
| condition dc = caster
| range =  
| range =  
| range m = 9
| range m = 9
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =  
| save = WIS
| save dc = caster
| additional =  
| additional =  
| higherlevels =  
| higherlevels =  

Revision as of 15:45, 9 March 2024

Turn the Unholy.webp

Turn the Unholy is an Action available to Oath of Devotion Oath of Devotion. This ability allows these Paladins to make Undead and Fiends(see notes) flee from them.

Description

Turn Turn nearby fey and fiends. They are forced to flee and cannot come close to you.

The condition ends upon taking damage.

Properties

Cost:
Action + Channel Oath Charge
Details:
 Range: 9 m / 30 ft
WIS Save (Spell save DC)

Condition: Turned

Turned Turned

Duration: 3 turns

Spell save DC  Wisdom saving throw

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

How to learn

Classes:

Notes

  • As of Live Hotfix #6 the description for this ability is incorrect. It does not affect Fey and Fiend targets, but Undead and Fiend targets.