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Cone of Cold: Difference between revisions
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HiddenDragon (talk | contribs) (Added ice area) |
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| race learns at level 2 = | | race learns at level 2 = | ||
| granted by items = Markoheshkir:Short Rest | | granted by items = Markoheshkir:Short Rest | ||
| summary = This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into [[Ice | | summary = This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into [[Ice (surface)|Ice Surfaces]]. | ||
| description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | | description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | ||
| cost = action, spell5 | | cost = action, spell5 | ||
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| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = Ice (surface) | ||
| area shape = Cone | |||
| area shape = | | area range m = 9 | ||
| area range m = | | area range ft = 30 | ||
| area range ft = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th. | | higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th. | ||
| notes = | | notes = |
Revision as of 09:46, 6 May 2024
Cone of Cold is a level 5 evocation spell. This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into Ice Surfaces.
Description
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Properties
At higher levels
Upcast: The damage is increased by 1d8Cold for each Spell Slot Level above 5th.Area: Ice (surface)
Ice
AoE: 9 m / 30 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 9: Sorcerer , Wizard , Fiend , and Circle of the Land (Circle Spell)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)