Ad placeholder

Hold Person: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(changed from Paralysed condition to Hold Person condition. specified humanoid target. marked up to date. added upcast info)
(learned by Stillmaker)
 
(19 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Clench of the North Wind}}.}}
 
{{SpellPage
{{SpellPage
| name = Hold Person
| name = Hold Person
| image = Hold Person Icon.png
| image = Hold Person.webp
| level = 2
| level = 2
| school = Enchantment
| school = Enchantment
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Oath of Vengeance, Arcane Trickster, Eldritch Knight
| ritual =
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest
| class learns at level 5 = Oath of Vengeance
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster, Eldritch Knight
| class learns at level 7 = Arcane Trickster
| summary = This spell allows spellcasters to [[Hold Person (Condition)|Hold]] a targeted humanoid. Affected creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition.  
| class learns at level 8 = Eldritch Knight
| description = [[Hold Person (Condition)|Hold]] a humanoid enemy still. They can't move, act, or react. Attacks from within 3m (10ft) are always Critical Hits.
| granted by items = Stillmaker:Long Rest
| action type = action
| summary = This spell allows spellcasters to hold a target [[humanoid]] in place. The affected creature is unable to move and act and is much more susceptible to attacks.
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s.
 
At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition.  
| cost = action, spell2
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| save = WIS
| range = ranged
| range = ranged
| range m = 18
| range m =
| range ft = 60
| range ft =
| condition = Paralysed
| aoe =
| aoe m =
| aoe ft =
| condition = Hold Person
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level.
| condition dc = caster
| notes = *This spell is granted to [[Circle of the Land]] [[Druid]]s of the Arctic and Forest Lands.
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes = Hold Person has two incantations: '''Ad Lapidē''', Latin for "to stone", and '''Non Moverē''', the Latin command "don't move!"
| video = Hold Person Visuals.mp4
| video = Hold Person Visuals.mp4
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Hold person|long}}
* {{FRWiki|Hold person|long}}

Latest revision as of 14:14, 2 September 2024

For the equivalent Way of the Four Elements Monk spell, see Clench of the North Wind Clench of the North Wind.
Hold Person.webp

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

Properties

Cost
Action + Level 2 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Granted by the following items:

Notes

Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"

Visuals

External Links[edit | edit source]