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Sleeping (Condition): Difference between revisions
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* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[critical hit]] if the attacker is within {{distance|m=1.5|ft=5}} of the creature. | * {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[critical hit]] if the attacker is within {{distance|m=1.5|ft=5}} of the creature. | ||
* Removed by taking damage, receiving {{SAI|Help}} or being {{SAI|Shove|Shoved}}. | * Removed by taking damage, receiving {{SAI|Help}} or being {{SAI|Shove|Shoved}}. | ||
| brief = Cannot move or act and automatically fails Strength/Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance. | | brief = Cannot move or act and automatically fails [[Strength]]/[[Dexterity]] saving throws. Attacks against it have [[Advantage]] and automatically critical hits within melee distance. | ||
| type = unconscious | | type = unconscious | ||
| properties = OverheadOnTurn | | properties = OverheadOnTurn | ||
| status groups = SG_Unconscious, SG_Condition, SG_Sleeping | | status groups = SG_Unconscious, SG_Condition, SG_Sleeping | ||
}} | }} |
Revision as of 04:06, 10 October 2024
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, receiving
Properties
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