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Ice Storm: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Ice Storm | | name = Ice Storm | ||
Line 7: | Line 5: | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Druid, Sorcerer, Wizard | | classes = Druid, Sorcerer, Wizard | ||
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell, Circle of the Land:Arctic | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by items = Markoheshkir:Short Rest | |||
| summary = This spell allows spellcasters to summon an ice storm to strike an area. | | summary = This spell allows spellcasters to summon an ice storm to strike an area. | ||
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an | | description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice}} surface that lasts 2 turns. | ||
| | | cost = action, spell4 | ||
| attack roll = | | attack roll = | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| extra damage = 4d6 | | extra damage = 4d6 | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = Cold | | extra damage type = Cold | ||
| concentration = | | concentration = | ||
| save = DEX | |||
| on save = Targets still take half damage. | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
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| condition save = | | condition save = | ||
| area = Ice | | area = Ice | ||
| area shape = Radius | |||
| area shape = | |||
| area range m = 6 | | area range m = 6 | ||
| area range ft = 20 | | area range ft = 20 | ||
| area duration = 2 | | area duration = 2 | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | ||
| notes = * | | notes = * The incantation for Ice Storm is '''Tremē''', the Latin command "tremble/quake!" | ||
| video = Ice Storm Visuals.mp4 | | video = Ice Storm Visuals.mp4 | ||
}} | }} | ||
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* {{FRWiki|Ice storm|long}} | * {{FRWiki|Ice storm|long}} | ||
[[Category:Cold | [[Category:Sources of Bludgeoning damage]] | ||
[[Category:Sources of Cold damage]] |
Latest revision as of 21:25, 24 October 2024
Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.
Description
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns.
Properties
- Cost
- Action + Level 4 Spell Slot
- Damage
- 2d8 (2~16) Bludgeoning
- + 4d6 (4~24) Cold
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Creates Area: Ice
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Bludgeoning damage for each Spell Slot Level above 4th.Area: Ice
Ice
Duration: 2 turns
AoE: 6 m / 20 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 7: Druid, Sorcerer, Wizard, Tempest Domain (Domain Spell), and Circle of the Land (Arctic)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
Notes
- The incantation for Ice Storm is Tremē, the Latin command "tremble/quake!"
Visuals
External Links[edit | edit source]
- Ice storm on the Forgotten Realms Wiki