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Sleeping (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * A sleeping creature cannot move or act. * Moreover, the creature automatically fails Strength and Dexterity Saving Throws. * Attack Rolls against it have {{Advantage}}, and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature. * Removed by taking damage or when Helped. }}")
 
(Added an effect that removes the condition.)
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects = * A sleeping creature cannot move or act.
* A sleeping creature cannot move or act.
* Moreover, the creature automatically fails {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[critical hit]] if the attacker is within {{distance|m=1.5|ft=5}} of the creature.
* [[Attack Rolls]] against it have {{Advantage}}, and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* Removed by taking damage, getting wet, receiving {{SAI|Help}} or being {{SAI|Shove|Shoved}}.
* Removed by taking damage or when [[Help|Helped]].
| brief = Cannot move or act and automatically fails [[Strength]]/[[Dexterity]] saving throws. Attacks against it have [[Advantage]] and automatically critical hits within melee distance.
| type = unconscious
| properties = OverheadOnTurn
| status groups = SG_Unconscious, SG_Condition, SG_Sleeping
}}
}}

Latest revision as of 05:59, 15 November 2024

Condition Type Icon.pngUnconscious

Properties

Status groups Status groups: SG_UnconsciousSG_ConditionSG_Sleeping

More properties More properties:

Sources of Sleeping