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Sleeping (Condition): Difference between revisions
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(Added an effect that removes the condition.) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = * A sleeping creature cannot move or act. | ||
* A sleeping creature cannot move or act. | |||
* Moreover, the creature automatically fails {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | * Moreover, the creature automatically fails {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | ||
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[critical hit]] if the attacker is within {{distance|m=1.5|ft=5}} of the creature. | * {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[critical hit]] if the attacker is within {{distance|m=1.5|ft=5}} of the creature. | ||
* Removed by taking damage, receiving {{SAI|Help}} or being {{SAI|Shove|Shoved}}. | * Removed by taking damage, getting wet, receiving {{SAI|Help}} or being {{SAI|Shove|Shoved}}. | ||
| brief = Cannot move or act and automatically fails [[Strength]]/[[Dexterity]] saving throws. Attacks against it have [[Advantage]] and automatically critical hits within melee distance. | |||
| type = unconscious | | type = unconscious | ||
| properties = OverheadOnTurn | | properties = OverheadOnTurn | ||
| status groups = SG_Unconscious, SG_Condition, SG_Sleeping | | status groups = SG_Unconscious, SG_Condition, SG_Sleeping | ||
}} | }} |
Latest revision as of 05:59, 15 November 2024
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving
Properties
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