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Sleeping (Condition): Difference between revisions

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(Added an effect that removes the condition.)
 
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{{ConditionPage
{{ConditionPage
| effects =
| effects = * A sleeping creature cannot move or act.
* A sleeping creature cannot move or act.
* Moreover, the creature automatically fails {{SavingThrow|[[Strength]] and [[Dexterity]]}}s.
* Moreover, the creature automatically fails [[Strength]] and [[Dexterity]] {{SavingThrow}}s.
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[critical hit]] if the attacker is within {{distance|m=1.5|ft=5}} of the creature.
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{C|{{Range|melee}}}} of the creature.
* Removed by taking damage, getting wet, receiving {{SAI|Help}} or being {{SAI|Shove|Shoved}}.
* Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]].
| brief = Cannot move or act and automatically fails [[Strength]]/[[Dexterity]] saving throws. Attacks against it have [[Advantage]] and automatically critical hits within melee distance.
| type = unconscious
| type = unconscious
| properties = OverheadOnTurn
| status groups = SG_Unconscious, SG_Condition, SG_Sleeping
}}
}}

Latest revision as of 05:59, 15 November 2024

Condition Type Icon.pngUnconscious

Properties

Status groups Status groups: SG_UnconsciousSG_ConditionSG_Sleeping

More properties More properties:

Sources of Sleeping