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* '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageInfo|count=3|die=6|type=Force}} with a {{SavingThrow|CON|dc=10}} or become [[Dazed (Condition)|Dazed]]. | * '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageInfo|count=3|die=6|type=Force}} with a {{SavingThrow|CON|dc=10}} or become [[Dazed (Condition)|Dazed]]. | ||
* '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains. | * '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains. | ||
== Tactics == | |||
'''Gremishkas''' aren't the most imposing type of [[Monstrosity]] around, yet make up for it through numbers and their chaotic reaction to magic. Using something as simple as a [[Fire Bolt]] can lead chain reaction as the Wild Magic effects they create can trigger other '''gremishkas''' Allergy condition. Their [[Evasion]] passive also makes it tricky kill them with a AoE spell like [[Fireball]] and likely trigger their Allergy. | |||
The simple approach is to rely physical attacks and using no magic what so ever. So long as none are used, a fight against the feline-like creatures will prove to be quite easy. | |||
== Drops == | == Drops == | ||
* [[Gremishka Tail]] | |||
[[Category:Creatures]] | |||
[[Category:Monstrosity]] |
Revision as of 23:59, 14 August 2023
Gremishka are a type of Monstrosity creature in Baldur's Gate 3. These somewhat resembled a feline with the skin of a rodent and ears resembling those of a bat, along with a mouth razor-sharp teeth.
About Gremishkas
Gremishka | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | Gremishka | ||||||
Type | Monstrosity | ||||||
HP | 16 | ||||||
AC | 13 | ||||||
Movement Speed | 9m/ 30ft | ||||||
Size | TIny | ||||||
Weight | 5kg/ 12lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Rosymorn Monastery | ||||||
The vicious product of spell gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.
Attacks
Bite:
Bite a target.
Attack roll: +5
Unique Traits
Gremishkas permanently have Magic Allergy condition on them. Whenever a spell or Cantrip is cast close to them, they will gain the Unstable condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to Gremishkas.
- Ice Bloom: Creates a Ice Surface Range: 3 m / 10 ft radius. Gains Armour of Agathys as if cast at level three.
- Chaotic Offence: Gains 3 Mirror Image, Enlarged and Hastened for Duration: 3 turns.
- Panther Polymorph: Polymorph into a Panther.
- Force Explosion: Creates an Range: 3 m / 10 ft explosion that deals 3d6 (3~18) Forcewith a DC 10 Constitution saving throw or become Dazed.
- Gremishka Spawn: Bursts into pieces with two new gremishkas born from the remains.
Tactics
Gremishkas aren't the most imposing type of Monstrosity around, yet make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead chain reaction as the Wild Magic effects they create can trigger other gremishkas Allergy condition. Their Evasion passive also makes it tricky kill them with a AoE spell like Fireball and likely trigger their Allergy.
The simple approach is to rely physical attacks and using no magic what so ever. So long as none are used, a fight against the feline-like creatures will prove to be quite easy.