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[[File:Druid Grove.jpg|thumb|The sacred pool of the Druid Grove, home of the idol of Silvanus]]
[[File:Silvanus'_Grove_SW.png|thumb|The entry and ramparts of the Druid Grove.]]
The '''Druid Grove''' is a Settlement [[Location]] within the [[Wilderness]] in [[Chapter One]]. It is home to the Druids of the  Emerald Enclave, and the setting for several key story elements.
The '''Druid Grove''' is a [[Location]] within the [[Silvanus' Grove]] zone of the [[Wilderness]] in [[Chapter One]].  
{{SpoilerWarning}}
{{SpoilerWarning}}


==Access==
==Location Summary==
Primary entry to the '''Druid Grove''' is through the wooden gate in the [[Wilderness]] at X:209 Y:441.
Alternate entry is through the Stone Door at X: ___ Y: ___.


==Regions and Locations==
=== Access ===
The '''Druid Grove''' is a sprawling settlement, composed of over a dozen unique locations. To help navigate this settlement, the locations below include the most detailed information.
Primary entry to the '''Druid Grove''' is through the wooden gate in the [[Wilderness]] at {{coords|209|441}}


====List of Locations====
Alternate entry is through the Stone Door at {{coords|?|?}}
*[[Makeshift Prison]]
*[[Sacred Pool]]
*[[Secluded Cove]]
*[[Servant's Quarters]]
*[[The Hollow]]


⚠️ Please note that while the locations below are part of the '''Druid's Grove''' settlement, their [[location|locations]] are found on separate maps.
== Story Interactions ==
*[[Emerald Grove]]
{{verify}}
**[[Enclave Library]]
{{SpoilerBox|
**[[Druid's Chambers]]
* When first entering the Druid Grove from the front, a tiefling will be crying on the ramparts over their dead brother. Speak to them to enact a cutscene.
**[[Hidden Vault]]
* Interact with the fight between Aradin and Zevlor.
*[[Secluded Chamber]]
* Talk to the Squirrel near the elevator.
*[[Tiefling Hideout]]
* Fight the bugbear assassin and save the tiefling girl by the telescope.
*[[Underground Passage]]
* Talk to the bear on the beach who is fishing.
* Talk to the bard who is singing on the bluffs.
* Look through the telescope to see the dragon.
}}


====Waypoints====
==Wayfinding==
The following [[Waypoint]] is adjacent to the '''Druid Grove''' but not contained within it:
[[File:Druid Grove Map.png|thumb|The map areas named Druid GRove]]
* Silvanus' Grove (X:246, Y:423)
The '''Druid Grove''', when labeled on the player minimap, is actually split into four separate areas contained within the Silvanus' Grove zone:
*SW Silvanus' Grove: This is the primary area that most consider the druid's grove. It contains the ramparts and front gate.
*SE Silvanus' Grove: (upper): This area of the Druid Grove is located E of the Sacred Pool on the bluffs.
*SE Silvanus' Grove: (lower): This area of the Druid Grove is located at the beach SE of the sacred pool.
*NW Silvanus' Grove: This area of the Druid Grove is located above the Secluded Chamber entry.


===The Hollow===
=== Connected Locations ===
[[The Hollow]] is a cavernous area that contains nearly all of the [[Tiefling]] refugees that have taken up temporary residence in the Druid Grove. There are multiple [[Traders]] in this area, and companions may be acquired here, depending on the player's story choices.
* [[Wilderness]]
 
** [[Silvanus' Grove]]
===Secluded Chamber===
*** [[The Hollow]]
The [[Secluded Chamber]] is where [[Zevlor]] resides. Players wanting to progress the [[Save the Refugees]] should come here to speak with him by entering through the door in [[The Hollow]].
*** [[Sacred Pool]]
 
===Sacred Pool===
[[File:Emerald Grove.jpg|thumb|The Druids' private quarters, housed in the Emerald Grove]]
The [[Sacred Pool]] is the ritual area of the druids, whom are initially using the [[Idol of Silvanus]] contained at its center to perform the Rite of Thorns. Outsiders are not welcome here, though certain individuals may be permitted entry.
 
===Emerald Grove===
The [[Emerald Grove]] is the private housing and communal area for resident druids. Players may enter this area by passing through the [[Sacred Pool]]. To speak to [[Kagha]] before heading deeper to find the healer, [[Nettie]].


==Notable Characters==
==Notable Characters==
=== Companions ===
* [[Shadowheart]] can be found and recruited in [[The Hollow]], if not previously recruited.
* [[Wyll]] can be found and recruited in [[The Hollow]].
=== NPCs ===
=== NPCs ===
*[[Arabella]]
*[[Alfira]]
*[[Alfira]]
*[[Aradin]]
*[[Arka]]
*[[Doni]]
*[[Jeorna]]
*[[Kagha]]
*[[Kanon]]
*[[Nettie]]
*[[Mol]]
*[[Zevlor]]
*[[Zevlor]]
*[[Kagha]] may be here at certain story points.
*[[Wyll]] may be here at certain story points.


=== Merchants ===
=== Animals ===
* [[Auntie Ethel]]
* Squirrel
* [[Arron]]
* [[Dammon]]
* [[Mattis]]


==Related Quests==
==Related Quests==
*[[Save Arabella]]
{{verify}}
*[[Investigate the Beach]]
* [[Remove the Parasite]]
* [[Remove the Parasite]]
**[[Get Help from Healer Nettie]]
**[[Get Help from Healer Nettie]]
**[[Rescue the Druid Halsin]]  
**[[Rescue the Druid Halsin]]  
**[[Get Help from Auntie Ethel]]
*[[Save the Refugees]]
*[[Save the Refugees]]
**[[Investigate Kagha]]
**[[Investigate Kagha]]
**[[Defeat the Goblins]]
**[[Defeat the Goblins]]
** [[Save the First Druid]]
** [[Save the First Druid]]
*[[Find the Nightsong]]
*[[Save the Goblin Sazza]]
*[[Save the Goblin Sazza]]
*[[Steal the Sacred Idol]]


==Notable Loot==
==Notable Loot==
{{verify}}
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:   
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:   
*{{SmallIcon|Cap of Curing Icon.png}} [[Cap of Curing]]
*{{SmallIcon|Leather Gloves Magical Icon.png}} [[Gloves of Power]]
*{{SmallIcon|Soul Coin Icon.png}} [[Soul Coin]]
*{{SmallIcon|Soul Coin Icon.png}} [[Soul Coin]]
*{{SmallIcon|Amulet of Silvanus Icon.png}} [[Amulet of Silvanus]]
*{{SmallIcon|Amulet of Silvanus Icon.png}} [[Amulet of Silvanus]]
*{{SmallIcon|Idol of Silvanus Icon.png}} [[Idol of Silvanus]]
*{{SmallIcon|Robe of Summer Icon.png}} [[Robe of Summer]]
*{{SmallIcon|Glaive PlusOne Icon.png}} [[Sorrow]]
*{{SmallIcon|Wyvern Poison Icon.png}} [[Wyvern Poison]]
*{{SmallIcon|Broodmothers Revenge Icon.png}} [[Broodmother's Revenge]]
*{{SmallIcon|Pale Oak Staff Icon.png}} [[Pale Oak]]
*{{SmallIcon|Cherished Locket Icon.png}} [[Komira's Locket]]
*{{SmallIcon|Idol of Silvanus Icon.png}} [[Idol of Silvanus]]
*{{SmallIcon|The Whispering Promise Icon.png}} [[The Whispering Promise]]
*{{SmallIcon|Metallic Gloves Magical Icon.png}} [[Hellrider's Pride]]
*{{SmallIcon|Metallic Gloves Magical Icon.png}} [[Hellrider's Pride]]
*{{SmallIcon|Wapiras Crown Icon.png}} [[Wapira's Crown]]
*{{SmallIcon|Amulet of Elemental Torment Icon.png}} [[Amulet of Elemental Torment]]
*{{SmallIcon|Corellons Grace Icon.png}} [[Corellon's Grace]]
*{{SmallIcon|Handaxe PlusOne Icon.png}} [[Dragon's Grasp]]
*{{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]]
*{{SmallIcon|Cap of Curing Icon.png}} [[Cap of Curing]]
*{{SmallIcon|Leather Gloves Magical Icon.png}} [[Gloves of Power]]
*{{SmallIcon|Soul Coin Icon.png}} [[Soul Coin]]
*{{SmallIcon|Soul Coin Icon.png}} [[Soul Coin]]
=== Hidden Treasure ===
* War Horn: Blow this war horn to receive five rounds of the rallied condition.
* Buried Treasure: {{coords|258|460}} speak to the squirrel, or pass a perception check to dig up this treasure.
* Heavy Chest: {{coords|130|527}} above the Secluded Chamber (NW Silvanus' Grove), and visible only when you climb up some grass-covered stone steps, is this tucked away treasure chest.


==External Links==
==External Links==
*{{FRWiki|Emerald Grove|long}}
*{{FRWiki|Emerald Grove|long}}
[[Category:Locations]][[Category:Chapter One Locations]]
[[Category:Locations]][[Category:Chapter One Locations]]

Revision as of 02:01, 15 August 2023

The entry and ramparts of the Druid Grove.

The Druid Grove is a Location within the Silvanus' Grove zone of the Wilderness in Chapter One.

Location Summary

Access

Primary entry to the Druid Grove is through the wooden gate in the Wilderness at X: 209 Y: 441

Alternate entry is through the Stone Door at X: ? Y: ?

Story Interactions

[Needs Verification]

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • When first entering the Druid Grove from the front, a tiefling will be crying on the ramparts over their dead brother. Speak to them to enact a cutscene.
  • Interact with the fight between Aradin and Zevlor.
  • Talk to the Squirrel near the elevator.
  • Fight the bugbear assassin and save the tiefling girl by the telescope.
  • Talk to the bear on the beach who is fishing.
  • Talk to the bard who is singing on the bluffs.
  • Look through the telescope to see the dragon.

Wayfinding

The map areas named Druid GRove

The Druid Grove, when labeled on the player minimap, is actually split into four separate areas contained within the Silvanus' Grove zone:

  • SW Silvanus' Grove: This is the primary area that most consider the druid's grove. It contains the ramparts and front gate.
  • SE Silvanus' Grove: (upper): This area of the Druid Grove is located E of the Sacred Pool on the bluffs.
  • SE Silvanus' Grove: (lower): This area of the Druid Grove is located at the beach SE of the sacred pool.
  • NW Silvanus' Grove: This area of the Druid Grove is located above the Secluded Chamber entry.

Connected Locations

Notable Characters

NPCs

Animals

  • Squirrel

Related Quests

[Needs Verification]

Notable Loot

[Needs Verification] Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure

  • War Horn: Blow this war horn to receive five rounds of the rallied condition.
  • Buried Treasure: X: 258 Y: 460 speak to the squirrel, or pass a perception check to dig up this treasure.
  • Heavy Chest: X: 130 Y: 527 above the Secluded Chamber (NW Silvanus' Grove), and visible only when you climb up some grass-covered stone steps, is this tucked away treasure chest.

External Links