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Jeorna

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Jeorna guards the entrance to the Sacred Pool in the Emerald Grove during Act One.
You're testing my patience. Leave, unless you want to see my other face.
Jeorna

Involvement[edit | edit source]

Act One[edit | edit source]

Jeorna is tasked with guarding the Rite of Thorns from interference. This ritual will seal the Grove from outsiders, forcing the tiefling refugees into the Wilderness to fend for themselves.

If KaghaKagha is persuaded to turn against the shadow druids, Jeorna still can be found sitting just outside the entrance to the Inner Sanctum.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
EntangleEntangle (Action + Level 1 Spell Slot)

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Heat MetalHeat Metal (Action + Level 2 Spell Slot)
Damage: 2~16
2d8FireFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive DisadvantageDisadvantage on Attack rollAttack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8FireFire and force the creature to let go or receive Disadvantage.

CON SaveCON Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 1~6

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Produce FlameProduce Flame (Action)
Damage: 1~8
1d8FireFire

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8FireFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m / 30 ft.

Range: Self Range: Self
Wild Shape: BoarWild Shape: Boar (Bonus Action + Wild Shape Charge)

Take the shape of a Boar. It has HP Icon.png 11 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]