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Jeorna guards the entrance to the Sacred Pool in the Emerald Grove during Act One.

Portrait Jeorna.png
You're testing my patience. Leave, unless you want to see my other face.
Jeorna

Involvement[edit | edit source]

Act One[edit | edit source]

Jeorna is tasked with guarding the Rite of Thorns from interference. This ritual will seal the Grove from outsiders, forcing the tiefling refugees into the Wilderness to fend for themselves.

If Kagha is persuaded to turn against the shadow druids, Jeorna still can be found sitting just outside the entrance to the Inner Sanctum.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5 ft
Entangle Entangle (Action + Level 1 Spell Slot)

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Heat Metal Heat Metal (Action + Level 2 Spell Slot)
Damage: 2~16
2d8FireFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Produce Flame Produce Flame (Action)
Damage: 1~8
1d8FireFire

A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an action. The throw has a range of 9 m / 30 ft.

 Range: Self
Wild Shape: Boar Wild Shape: Boar (Bonus Action + Wild Shape Charge)

Take the shape of a Boar. It has HP Icon.png 11 hit points.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]