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* '''Persuasion Proficiency''': Gain [[Proficiency]] with [[Charisma]] ([[Persuasion]]) ''Ability Checks''. | * '''Persuasion Proficiency''': Gain [[Proficiency]] with [[Charisma]] ([[Persuasion]]) ''Ability Checks''. | ||
== | == Background Goals == | ||
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. | |||
{{SpoilerWarning}} | {{SpoilerWarning}} |
Revision as of 07:42, 10 September 2023
"You were raised in a family among the social elite, accustomed to power and privilege. Accumulating renown, power, and loyalty will raise your status."
Background Features
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
- Persuasion Proficiency: Gain Proficiency with Charisma (Persuasion) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
General
- An Apocalyptic Deal: Accept an impossible deal.
- Dragon's Hoard: Have at least 2000 gold among the party.
- Fine By Me: Use your wealth to bribe a guard.
- Noblesse Oblige: Dismiss a companion for interrupting a conversation or Ignore the pleas or requests of a companion in dialogue.
- Penchant for Diplomacy: Reach a High level of approval with a companion.
- Soul for Sale: Acquire a Soul Coin for your personal collection.
Act One
- A Man of Many Talents: Expand your retinue by bringing Volo to camp.
- Blueblood Solidarity: Learn Wyll's family history.
- Bodyguards for Hire: Recruit the ogres to protect you.
- Entitled: Earn a title from your deeds. (such as from Spaw's quest)
- Eldritch Authority: Become a True Soul.
- Lest Ye Be Judged: Learn Astarion's history as a magistrate.
- Protector of the Duke: Rescue Counsellor Florrick from the burning inn.
Act Two
- A Velvet Glove: Spare the goblins.
- An Iron First: Execute the goblins.
- Favour for a Favour: Wake Art for Counsellor Florrick and the Flaming Fist.
- Ketheric's Loss: Learn Ketheric's past.
- Noble Feline: Speak with the lordly cat at Last Light.
- Patrician of the Grove: Recruit Halsin.
- Taxes? Never Heard of 'Em: Don't give any gold to the toll collector.
Act Three
- Alms for the Unfortunate: Donate something to the refugees.
- Defamed No More: Sabotage the printing press.
- Exerting Judgment: End the squabbling between the merchant and the squatters.
- Interrupted Communications: Discover where the missing letters went.
- Procedures be Damned: Enter Wyrm's Rock without a pass.
- The Right Oil for Any Situation: Gain access to the circus.
- Titles for the Collection: Become the Unholy Assassin of Bhaal.
- Underbelly Diplomat: Gain access to the Undercellar.
- Wine Connoisseur: Warn Mrs Highberry of the poisoned wine.