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Scorching Ray: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Scorching Ray | | name = Scorching Ray | ||
| image = Scorching Ray | | image = Scorching Ray.webp | ||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
Line 62: | Line 62: | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| variants = | | variants = | ||
| notes = * Granted by {{ | | notes = * Granted by {{RarityItem|Circlet of Blasting}}. {{Recharge|Long Rest}} | ||
* Also granted by {{ | * Also granted by {{RarityItem|Gloves of Cinder and Sizzle}}. {{Recharge|Long Rest}} | ||
* Also granted by {{ | * Also granted by {{RarityItem|Hellfire Hand Crossbow}} as a 3rd level spell. {{Recharge|Short Rest}} | ||
* A target afflicted by {{ | * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | ||
* When interacting with effects like | * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | ||
| video = | | video = | ||
}} | }} |
Revision as of 22:36, 10 October 2023
Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
Description
Hurl 3 rays of fire. Each ray deals 2d6Fire damage.
Properties
- Damage
- 2d6 (2~12) Fire per ray
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level hurls an additional ray for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Sorcerer, Wizard, Fiend, and Light Domain
- Class Level 6: [[ via Magical Secrets)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
- Class Level 10: [[ via Magical Secrets)
Notes
- Granted by Circlet of Blasting. Recharge: Long rest
- Also granted by Gloves of Cinder and Sizzle. Recharge: Long rest
- Also granted by Hellfire Hand Crossbow as a 3rd level spell. Recharge: Short rest
- A target afflicted by 1d6Necrotic damage from each ray. will take an additional
- When interacting with effects like the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to