Marcoryl: Difference between revisions

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| image = Marcoryl.png
| image = Marcoryl.png
}}
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{{CharacterInfo
{{Infobox creature
|name = Marcoryl
| name = Marcoryl
|image=[[File:Marcoryl.png|350px]]
| full name = Marcoryl
|STR=10
| image = Marcoryl.png
|DEX=12
| race = [[High Half-Elf]]
|CON=10
| class = [[Druid]]
|INT=12
| hometown = [[Emerald Grove]]
|WIS=16
| faction = [[Circle of the Emerald Grove]]
|CHA=10
| level = 3
|level=3
| size = Medium
|race=[[Half-Elf#High Half-Elves|High Half-Elf]]
| type = Humanoid
|type=Humanoid
| ac= 14
|HP=22; 28{{Tactician}}
| hp= 22
|AC=14
| t hp = 28
|speed=9m / 30ft
| movement m = 9
|size=Medium
| weight kg = 75
|weight=75kg
| hiddenlevel = 3
|proficiency=2
| str = 10
|initiative=1
| dex = 12
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Fey Ancestry}}{{PAS|Opportunity Attack}}
| con = 10
|location = [[Druid Grove]]
| int = 12
|alt-name=3D Model
| wis = 16
|alt-image=[[File:Marcoryl Model.png|250px]]|exp=20}}'''Marcoryl''' is a [[Half-Elf#High Half-Elves|High Half-Elf]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Druid Grove]] as one of [[Kagha|Kagha's]] supporters. He regularly patrols the [[Servants' Quarters]].
| cha = 14
| int save prof = Yes
| wis save prof= Yes
| passives = Darkvision, Fey Ancestry, Opportunity Attack
}}
'''Marcoryl''' is a [[Half-Elf#High Half-Elves|High Half-Elf]] NPC in [[Baldur's Gate 3]].  


Among the druids, Marcoryl is one of the most hardline isolationists. Even if Kagha had been shown the error of her ways as part of [[Investigate Kagha]], he continues to endorse sealing off the grove to outsiders. Despite this, he will join the player to fight against the Shadow Druids if Kagha was convinced to change her mind.
== Involvement ==
Marcoryl can be found at the [[Druid Grove]] as one of [[Kagha|Kagha's]] supporters. He regularly patrols the [[Servants' Quarters]].
 
Among the druids, Marcoryl is one of the most hardline isolationists. Even if Kagha had been shown the error of her ways as part of [[Investigate Kagha]], he continues to endorse sealing off the grove to outsiders. Despite this, he will join the party to fight against the Shadow Druids if Kagha was convinced to change her mind.


== Banter ==
== Banter ==
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* '''Loic:''' So that's what you want? To kill innocents?
* '''Loic:''' So that's what you want? To kill innocents?
** '''Marcoryl:''' I dont want to kill anyone. But I won't let the grove be harmed - not again.
** '''Marcoryl:''' I dont want to kill anyone. But I won't let the grove be harmed - not again.
{{NavEmeraldGrove}}
 
[[Category: Half-Elves]]
== Combat==
 
===Attacks and Abilities===
{{Feature box|main hand attack|item=Club}}
{{Feature box|Shillelagh}}
{{Feature box|Healing Word}}
{{Feature box|Cure Wounds}}
{{Feature box|Lesser Restoration}}
 
==Gallery==
<gallery heights="250px" mode="packed">
Marcoryl Model.png|Marcoryl's model.
</gallery>
 
{{Emerald Grove}}
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]
[[Category:Druids]]

Latest revision as of 10:23, 13 June 2024

Marcoryl is a High Half-Elf NPC in Baldur's Gate 3.

Involvement[edit | edit source]

Marcoryl can be found at the Druid Grove as one of Kagha's supporters. He regularly patrols the Servants' Quarters.

Among the druids, Marcoryl is one of the most hardline isolationists. Even if Kagha had been shown the error of her ways as part of Investigate Kagha, he continues to endorse sealing off the grove to outsiders. Despite this, he will join the party to fight against the Shadow Druids if Kagha was convinced to change her mind.

Banter[edit | edit source]

If Arabella was spared, Marcoryl and Loic will debate the nuances of killing children and stealing idols in the following ambient conversations:

Conversation One[edit | edit source]

  • Marcoryl: Ridiculous. We just let her run off!
    • Loic: She's a child.
  • Marcoryl: A devil child. One who tried to steal from us.
    • Loic: Yet she failed - that's what matters.

Conversation Two[edit | edit source]

  • Loic: This will all be over, the ritual is almost finished
    • Marcoryl: What if they try to steal from us? again?
  • Loic: We've shown them once - we take grove law seriously.
    • Marcoryl: By letting that child escape without consequence? We might as well have lain down on the ground and let them trample over us.

Conversation Three[edit | edit source]

  • Loic: I dont want blood on my hands
    • Marcoryl: We have the right to defend our home
  • Loic: So that's what you want? To kill innocents?
    • Marcoryl: I dont want to kill anyone. But I won't let the grove be harmed - not again.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Club
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Quarterstaff or Club Required.

Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.

 Range: Self
D4 Healing.png 1d4 (1~4) hit points

Heal a creature you can see.
 Range: 18 m / 60 ft
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.
 Melee: 1.5 m / 5  ft

Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft

Gallery[edit | edit source]