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| description = Light Domain is a subclass of Cleric. | | description = Light Domain is a subclass of Cleric. | ||
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[[Category:Subclasses]] | [[Category:Subclasses]] | ||
{{ | {{q|The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.|image=Light Domain Subclass 300px.png}} | ||
'''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness. | '''Light Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. These Clerics are charged with chasing away lies and burning away darkness. | ||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Cleric}} | {{SubclassNote|Cleric}} | ||
{{ | {{Level header|1}} | ||
; {{SAI|Warding Flare|w=40}} | ; {{SAI|Warding Flare|w=40}} | ||
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:* {{SAI|Faerie Fire|c=16}} | :* {{SAI|Faerie Fire|c=16}} | ||
{{ | {{Level header|2}} | ||
; {{SAI|Radiance of the Dawn|w=40}} | ; {{SAI|Radiance of the Dawn|w=40}} | ||
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:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you. | :: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you. | ||
{{ | {{Level header|3}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Scorching Ray}} | :* {{SAI|Scorching Ray}} | ||
{{ | {{Level header|5}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Fireball}} | :* {{SAI|Fireball}} | ||
{{ | {{Level header|6}} | ||
; {{SAI|Improved Warding Flare|w=40}} | ; {{SAI|Improved Warding Flare|w=40}} | ||
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | : When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss. | ||
{{ | {{Level header|7}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Wall of Fire|c=16}} | :* {{SAI|Wall of Fire|c=16}} | ||
{{ | {{Level header|8}} | ||
; {{ | ; {{Pass|Potent Spellcasting|w=40}} | ||
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips. | : You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips. | ||
{{ | {{Level header|9}} | ||
; Domain Spells | ; Domain Spells |
Latest revision as of 17:09, 23 June 2024
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“ | The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead. |
„ |
Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.
Subclass Features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Shield yourself with divine light. Use your
Reaction to impose
Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be is immune to this effect.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
- When an enemy attacks an ally, you can use your
Reaction to impose
Disadvantage on the
Attack roll, possibly causing their attack to miss.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.