'''Haste''' is a [[Spells#3rd Level Spells|Level 3]] Transmutation Spell. This spell allows spellcasters to allow their allies to become Hastened.
{{Feature page
| type = spell
| uid = Target_Haste
| level = 3
| school = Transmutation
| summary = This spell allows spellcasters to allow their allies to become {{Cond|Hastened}}.
| description = Target yourself or an ally to become {{Cond|Hastened}}. The creature has a +2 bonus to {{Armour Class}}, {{Advantage}} on [[Dexterity]] {{SavingThrow}}s, its [[Movement Speed]] is doubled, and can take one additional [[Action]] per turn.
| warning = {{Prereq|When the condition ends, the creature becomes {{Cond|Lethargic}}.}}
| cost = action, spell3
| range m = 9
| concentration = yes
| condition 1 = Hastened
| condition 1 duration = 10
| condition 2 = Lethargic
| condition 2 duration = 1
| classes = Sorcerer, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 5 = Sorcerer, Wizard, Circle of the Land:Arctic or Grassland, Warlock:via [[Pact of the Tome]] once per long rest
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 9 = Oath of Vengeance
| granted by items = Darkfire Shortbow:Long Rest
| notes =
* Casting another {{concentration}} spell while already concentrating on Haste will immediately trigger the {{cond|Lethargic}} condition, causing the new spell to end immediately alongside the caster losing the spell slot used for it.
* {{RarityItem|Gontr Mael}} grants an altered version of the Haste spell: while it does not trigger {{cond|Lethargic}} when it ends, it only lasts for 5 turns instead of 10. {{Recharge|Long Rest}}
* While the description of Haste states that it doubles the target's movement speed, it actually only adds {{dist|m=9}} to their total.
* The granted extra action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the [[Dash]], [[Disengage]], or Use an Object actions, or to take a special version [[Attack]] action that can only be used for one weapon attack.
**[[Honour mode]] largely returns the granted extra Action to tabletop functionality.
* The incantation for Haste is ''Provolo'', Latin for "fly forth" or "rush out".
| title = <div style="font-size:105%; font-family:Georgia;">''"Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armour Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn. When the condition ends, the creature becomes Lethargic."''</div>
Target yourself or an ally to become Hastened. The creature has a +2 bonus to [[Armour Class]], [[Advantage]] on [[Dexterity]] [[Saving Throws]], its [[Movement Speed]] is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes Lethargic.
Casting another Concentration spell while already concentrating on Haste will immediately trigger the Lethargic condition, causing the new spell to end immediately alongside the caster losing the spell slot used for it.
Gontr Mael grants an altered version of the Haste spell: while it does not trigger Lethargic when it ends, it only lasts for 5 turns instead of 10. Recharge: Long rest
While the description of Haste states that it doubles the target's movement speed, it actually only adds 9 m / 30 ft to their total.
The granted extra action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to take a special version Attack action that can only be used for one weapon attack.
Honour mode largely returns the granted extra Action to tabletop functionality.
The incantation for Haste is Provolo, Latin for "fly forth" or "rush out".