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The Sparky Points: Difference between revisions
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{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = The Sparky Points Icon.png | | image = The Sparky Points Icon.png | ||
| description = {{ | | controller icon = The Sparky Points Unfaded.png | ||
| icon = The Sparky Points Unfaded Icon.png | |||
| description = {{rare|The Sparky Points}} is a rare [[Trident]] that allows the wielder to generate [[Lightning Charges]] upon dealing melee damage with this weapon.<!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. --> | |||
| quote = When Yrre the Sparkstruck was asked why they'd created a trident twice their size, they simply replied, 'The question is - why not create another weapon with spikes like lightning bolts?' | | quote = When Yrre the Sparkstruck was asked why they'd created a trident twice their size, they simply replied, 'The question is - why not create another weapon with spikes like lightning bolts?' | ||
| category = simple <!-- martial or simple --> | | category = simple <!-- martial or simple --> | ||
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| handedness = versatile <!-- one-handed, versatile, two-handed --> | | handedness = versatile <!-- one-handed, versatile, two-handed --> | ||
| type = Tridents <!-- One of [[Category:Weapon Types]]. Always plural. --> | | type = Tridents <!-- One of [[Category:Weapon Types]]. Always plural. --> | ||
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | | reach = | ||
| reach = | |||
| thrown = yes | | thrown = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = | | price = 390 | ||
| actions = | | uid = MAG_ChargedLightning_Trident | ||
| weapon actions = Rush Attack, Piercing Strike, Disarming Strike | |||
| | | uuid = cfdc8fdc-9f59-415f-8098-70035585eadb | ||
| passives = Electric Blood | |||
| where to find = | | special = | ||
Reward for rescuing [[Counsellor Florrick]] from the burning inn | | where to find = Reward for rescuing [[Florrick|Counsellor Florrick]] from the burning inn during the quest [[Rescue the Grand Duke]] | ||
| where to find location = Waukeen's Rest | |||
| where to find x = -63 | |||
| where to find y = 600 | |||
| notes = * The Sparky Points is one of three possible quest rewards. The other two are [[The Joltshooter]] and [[The Spellsparkler]]. | |||
* Electric Blood does NOT generate lightning charges when the trident is used as a throwing weapon. | |||
}} | }} | ||
==Gallery== | |||
<gallery heights="300px" mode="packed"> | |||
File:The Sparky Points ingame.png|Appearance in game | |||
</gallery> | |||
[[Category:Sparkstruck Equipment]] | [[Category:Sparkstruck Equipment]] | ||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Lightning damage]] |
Latest revision as of 22:25, 19 October 2024
The Sparky Points is a rare Trident that allows the wielder to generate Lightning Charges upon dealing melee damage with this weapon.
When Yrre the Sparkstruck was asked why they'd created a trident twice their size, they simply replied, 'The question is - why not create another weapon with spikes like lightning bolts?'
Properties
- One-handed damage
- 1d6 (1~6) + Strength modifier Piercing
- Two-handed damage
- 1d8 (1~8) + Strength modifier Piercing
- Details
- Rarity: Rare
- Enchantment: None
- Versatile
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 390 gp
-
UID
MAG_ChargedLightning_TridentUUID
cfdc8fdc-9f59-415f-8098-70035585eadb
Special
The holder of this item gains:
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2 .
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Disarming Strike ()
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Where to find
- Waukeen's Rest X: -63 Y: 600: Reward for rescuing Counsellor Florrick from the burning inn during the quest Rescue the Grand Duke
Notes
- The Sparky Points is one of three possible quest rewards. The other two are The Joltshooter and The Spellsparkler.
- Electric Blood does NOT generate lightning charges when the trident is used as a throwing weapon.