Ad placeholder
Shadow Curse (Condition): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Notes) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
| icon = Shadow Curse Condition Icon.webp | | icon = Shadow Curse Condition Icon.webp | ||
| effects = | | effects = | ||
* Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn | * Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn the party members are affected by the Shadow Curse. | ||
| stack id = SCL_SAFE | |||
| stack priority = 1 | |||
| tick type = end | |||
| properties = DisableCombatlog, IgnoreResting | |||
| condition = Umbral Influx | |||
| condition duration = 1 | |||
}} | }} | ||
== Notes == | == Notes == | ||
* When a member of | * When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode. | ||
* Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn. | * Damage from the Shadow Curse caps out at {{DamageText|16d4 (16~64)|Necrotic}} per turn. | ||
* Effective means of avoiding the Shadow Curse include: | * NPCs and enemies that are not already undead will receive the condition {{Cond|Umbral Influx}} when killed, then revive with half their HP and the {{Cond|Shadow-Cursed Undead}} condition if killed without protection from it. | ||
*Effective means of avoiding the Shadow Curse include: | |||
** Lit [[Torch]]es, nearby braziers, and other environmental light sources | ** Lit [[Torch]]es, nearby braziers, and other environmental light sources | ||
** Spells that emit light, such as {{SAI|Light}}, {{SAI|Dancing Lights}}, {{SAI|Produce Flame}}, or {{SAI|Daylight}} | **Spells that emit light, such as {{SAI|Light}}, {{SAI|Dancing Lights}}, {{SAI|Produce Flame}}, or {{SAI|Daylight}} | ||
** Pieces of magical equipment that naturally emit light, such as {{RarityItem|The Blood of Lathander}} | **Pieces of magical equipment that naturally emit light, such as {{RarityItem|The Blood of Lathander}} | ||
** {{Cond|Selûne's Blessing}} | **{{Cond|Selûne's Blessing}} | ||
** {{Cond|Pixie Blessing}} | **{{Cond|Pixie Blessing}} | ||
** A [[Moonlantern]] carried in the active weapon set or placed on the ground nearby. | **A [[Moonlantern]] carried in the active weapon set or placed on the ground nearby. | ||
*A [[Shadow Lantern]], a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse. | |||
* Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a {{Cond|Pixie Blessing}}, or a [[Moonlantern]] can help | *Within deeper pockets of the Shadow Curse, such as the area surrounding the [[Reithwin Town]] waypoint, weaker light sources may be immediately snuffed out. In these areas, ''only'' a {{Cond|Pixie Blessing}}, or a [[Moonlantern]] can help the party. | ||
*Enduring the Shadow Curse for two consecutive rounds without dying awards [[Inspiration]] to a character with the [[Outlander]] background. |
Latest revision as of 20:33, 30 August 2024
- Without a light source, you will take 2d4
Necrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.
Properties
SCL_SAFE
: end of turn
: 1 :
Condition: Umbral Influx
Duration: 1 turn
- Tendrils of shadow engulf the corpse, until it becomes unclear where the body ends and the shadows begin.
Sources of Shadow Curse
No results
Conditions with the same stack ID
Conditions with the stack ID SCL_SAFE
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
|
|
|
Notes[edit | edit source]
- When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
- Damage from the Shadow Curse caps out at 16d4 (16~64)
Necrotic per turn.
- NPCs and enemies that are not already undead will receive the condition when killed, then revive with half their HP and the condition if killed without protection from it.
- Effective means of avoiding the Shadow Curse include:
- Lit Torches, nearby braziers, and other environmental light sources
- Spells that emit light, such as , , , or
- Pieces of magical equipment that naturally emit light, such as
The Blood of Lathander
- A Moonlantern carried in the active weapon set or placed on the ground nearby.
- A Shadow Lantern, a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
- Within deeper pockets of the Shadow Curse, such as the area surrounding the Reithwin Town waypoint, weaker light sources may be immediately snuffed out. In these areas, only a , or a Moonlantern can help the party.
- Enduring the Shadow Curse for two consecutive rounds without dying awards Inspiration to a character with the Outlander background.