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(Unifying Throwing and Improvised weapon pages.)
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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{See also|Improvised Melee Weapon (Bonus Action)}}
{{ActionPage
| summary = '''Improvised Melee Weapon''' is a common [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.
| summary = '''Improvised Melee Weapon''' is a common [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.
| description = Pick up an item or creature and use it to make a melee attack.
| description = Pick up an item or creature and use it to make a melee attack.
 
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
| image = Improvised Melee Weapon.webp
| image = Improvised Melee Weapon.webp
| cost = action
| cost = action
| attack roll = yes
| attack roll = yes
| range = melee
| range = melee
| damage = Object (1~8){{note|See details for damage amount}}
| damage = Object
| damage type = Bludgeoning
| damage type = Bludgeoning
| additional =  
| additional = Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
* Damage:
* Damage:
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
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*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier than half the target's weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* If the thrown object or creature is heavier than the target's weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| common = yes
| common = yes
| notes =
| notes = * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
* A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
* Triggers {{SAI|Extra Attack}}.
* Triggers {{SAI|Extra Attack}}.
* Can be done as a free attack after triggering {{SAI|Extra Attack}}.
* Can be done as a free attack after triggering Extra Attack.
* {{class|Berserker}} can do this as a bonus action via {{SAI|Improvised Melee Weapon (Bonus Action)}}.
* [[Berserker]] can do this as a bonus action via {{SAI|Improvised Melee Weapon (Bonus Action)}}.
* '''Improvised Melee Weapon''' counts as a melee unarmed attack.
* '''Improvised Melee Weapon''' counts as a melee unarmed attack.
** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon.
** The {{Pass|Tavern Brawler}} feat improves Improvised Melee Weapon.
* This ability can allow a strong character to move other creatures and objects to more desirable locations, though it usually involves smashing said creature or object into the ground. Canceling your action allows movement without making the attack, and only uses movement as a result - no actions expended (though you need an action to attempt the Improvised Melee Weapon).
** This feature can be further used to relocate creatures or objects by use of the fast travel system. While still moving the object/creature that is to be used as a melee weapon, quickly fast travel to your desired location. If you manage to fast travel before completing the attack, you and the held creature will be teleported together. Without a clear path back to their original location, NPCs will remain locked in their new location, allowing players to create a convenient hub of Merchants in one fast travel location.
}}
}}
== Footnotes ==
== Footnotes ==

Latest revision as of 23:52, 13 March 2025

Improvised Melee Weapon.webp

Improvised Melee Weapon is a common Action that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.

Description

Pick up an item or creature and use it to make a melee attack.

Your Strength affects how much weight you can lift. Heavier items deal more damage.

Properties

Cost:
Action
Damage:
Object Damage TypesBludgeoning
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the Thrown Thrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the targets weight[note 1] of the object being thrown:
      • Light objects: under  Weight: 10 kg / 20 lb:
        1d4Damage TypesBludgeoning damage.
      • Medium objects:  Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
      • Heavy objects: over  Weight: 50 kg / 100 lb:
        2d4Damage TypesBludgeoning damage.
  • If the thrown object or creature is heavier than half the target's weight the target will be knocked back 2 m / 7 ft.[note 1]
  • If the thrown object or creature is heavier than the target's weight the target will become Prone Prone (no saving throw).[note 1]
  • Throwing a creature will apply Prone Prone to that thrown creature (no saving throw).

Condition: Prone

Prone Prone

Duration: 1 turn

Notes

  • A creature can pick up items and other creatures weighing up to  kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is  Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
  • Triggers Extra Attack Extra Attack.
  • Can be done as a free attack after triggering Extra Attack.
  • Berserker can do this as a bonus action via Improvised Melee Weapon (Bonus Action) Improvised Melee Weapon (Bonus Action).
  • Improvised Melee Weapon counts as a melee unarmed attack.
  • This ability can allow a strong character to move other creatures and objects to more desirable locations, though it usually involves smashing said creature or object into the ground. Canceling your action allows movement without making the attack, and only uses movement as a result - no actions expended (though you need an action to attempt the Improvised Melee Weapon).
    • This feature can be further used to relocate creatures or objects by use of the fast travel system. While still moving the object/creature that is to be used as a melee weapon, quickly fast travel to your desired location. If you manage to fast travel before completing the attack, you and the held creature will be teleported together. Without a clear path back to their original location, NPCs will remain locked in their new location, allowing players to create a convenient hub of Merchants in one fast travel location.

Footnotes[edit | edit source]

  1. 1.0 1.1 1.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References[edit | edit source]

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.