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Spiritual Weapon: Maul: Difference between revisions

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{{SpellPage
{{About
| subject = the spell
| use1 = the summoned weapon
| article1 = Spiritual Weapon (maul)
| other
| disambig = Spiritual Weapon
}}
{{Feature page
| type = spell
| name = Spiritual Weapon: Maul
| name = Spiritual Weapon: Maul
| image = Spiritual Weapon Maul.webp
| uid = Target_SpiritualWeapon_Maul
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| ritual =
| variant of = Spiritual Weapon
| summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies.
| summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies.
| description = Summon a [[Spiritual Weapon (creature)|floating, spectral Maul]]. It can use:
| description = Create a floating, spectral maul.
* {{SAI|Maul Blow|w=40}}: Smash into a target with your might head.
| damage = 1d8 + 1 + Spellcasting mod
* {{SAI|Concussive Smash|w=40}}: Hit an enemy with all your might to deal damage and possibly {{Cond|Dazed|Daze}} them.
| damage type = Force
* {{SAI|Fly (Class Action)|Fly|w=40}}: Fly to a target position.
| cost = bonus, spell2
| cost = bonus, spell2
| attack roll =
| damage = 1d8 + 1
| damage modifier = Spellcasting
| damage type = Force
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m =
| higher levels = [[Upcasting]]: For every 2 spell slot levels higher than 2nd, the weapon gains {{hp|8}} and deals an additional {{DamageText|1d8|Force}} damage.
| range ft =
| spell flags = CannotTargetCharacter, CannotTargetItems, HasSomaticComponent, HasVerbalComponent, IsSpell
| aoe =
| variant of = Spiritual Weapon
| aoe m =
| creature = Spiritual Weapon (maul)
| aoe ft =
| creature duration = 10 turns
| creature description =
{{Spell action|Maul Blow}}
{{Spell action|Concussive Smash (Spiritual Weapon)}}
{{Spell action|Fly (class action)}}
| condition = Dazed
| condition = Dazed
| condition dc = 12
| condition duration = 2
| condition duration = 2
| condition save = CON
| condition save = CON
| condition dc = 12
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: For every 2 [[Spells#Spell_Slot_Levels|Spell Slot Levels]] higher than the original, the weapon gains {{DamageText|8|Healing}} and deals an additional {{DamageText|1d8|Force}} damage.
| variants =
| notes =
| video =
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Spiritual weapon|long}}
* {{FRWiki|Spiritual weapon|long}}

Latest revision as of 06:00, 23 February 2025

This article is about the spell. For the summoned weapon, see Spiritual Weapon (maul). For other uses, see Spiritual Weapon (disambiguation).
Spiritual Weapon Maul.webp
Spiritual Weapon: Maul is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Maul that can attack enemies.

Description

Create a floating, spectral maul.

Properties

Cost
Bonus action +  Level 2 Spell Slot
Damage: 2~9 + modifiers
Details
 Range: 18 m / 60 ft

At higher levels

Upcasting: For every 2 spell slot levels higher than 2nd, the weapon gains HP Icon.png 8 hit points and deals an additional 1d8Damage TypesForce damage.

Technical details

Creature: Spiritual Weapon (maul)

Portrait Spiritual Weapon (maul).png
Portrait Frame.png

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

Duration Icon.png Duration

10 turns

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

10

Creature Speed Icon.png Movement Speed

6 m / 20 ft

Creature Size Icon.png Size

Tiny

Maul Blow Maul Blow ()
Smash into a target with your mighty head.
Concussive Smash Concussive Smash ()
Possibly Daze Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class. ( Recharge: Short rest.)
Fly Fly ()
Fly to a target position

Condition: Dazed

Dazed Dazed

Duration: 2 turns

DC 12  Constitution saving throw

How to learn

This spell is a variation of:
Spiritual Weapon Spiritual Weapon

External links[edit | edit source]