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{{PageSeo
{{PageSeo
| description = Commander Zhalk is a cambion in the service of Zariel and final boss of the Prologue section of Baldur's Gate 3.  
| description = Commander Zhalk is a Cambion in the service of Zariel and final boss of the Prologue section of Baldur's Gate 3.  
| image = Commander Zhalk.png
| image = Commander Zhalk.png
}}
}}
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| t passives = Opportunity Attack, Extra Attack, Darkvision, Fiendish Blessing
| t passives = Opportunity Attack, Extra Attack, Darkvision, Fiendish Blessing
}}
}}
'''Commander Zhalk''' is a [[cambion]] in the service of [[Zariel]] and an optional boss during the [[Prologue]].  
'''Commander Zhalk''' is a [[Cambion]] in the service of [[Zariel]] and an optional boss during the [[Prologue]].  
 
{{DiQ|Take this ship or Zariel will have your head!|Commander Zhalk}}


== Involvement ==
== Involvement ==
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting several [[mind flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience.
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting several [[Mind Flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience.


== Combat ==
== Combat ==
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{{Feature box|Fly (Class Action)}}
{{Feature box|Fly (Class Action)}}
===Allies===
====Wave 1====
* {{CharLink|Lesser Hellsboar}}
* 2x {{CharLink|Lesser Imp}}
====Wave 2====
* {{CharLink|Lesser Hellsboar}}
* 2x {{CharLink|Lesser Imp}}
====Wave 3====
* 2x {{CharLink|Cambion}} (When the countdown reaches 11)
===Encounter Details===
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[Mind Flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has an 80% chance of hitting it). However, considering the 15 turn time limit along with the fact that cambion reinforcements will eventually arrive, he must either be bypassed hastily or defeated in combat.


=== Tactics ===
=== Tactics ===
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[mind flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has a 80% chance of hitting it). However, considering the 15 turn time limit along with the fact cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily.
It is possible to obtain his {{SmRarityItem|Everburn Blade}} without killing him. Before starting the fight, have {{CharLink|Shadowheart}}, a [[Cleric]] player character, or a [[The Fiend|Fiend]] [[Warlock]] player character prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Zhalk won't even bother to pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the Mind Flayer.


If you simply wish to gain his [[Everburn Blade]], there is a simple way to get it without killing him. Before starting the fight, have [[Shadowheart]] or any other [[cleric]] prepare [[Command]] and use [[Command: Drop|Drop]] to disarm the cambion. Alternatively, you can give Command to a warlock during character creation as one of their known spells, and swap it out during the level up to 2nd level. He won't even bother to pick up his sword, giving you plenty of time to do so. If possible, use Command during the first time, while he is stunned by the Mind Flayer. Else he has a chance of succeeding his save against the spell.
Killing him is far harder considering his large amount of [[Hit Points]], high [[Armour Class|AC]], and resistances to many [[Damage Types]]. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage.  However, there are three (or four if you picked it up in the last room), {{SmRarityItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to the party.
 
As for killing him, it is far harder considering his large amount of [[hit points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]] you can deal. However, there are three (or four if you picked it up in the last room), [[Nautiloid Tank]]s that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in your favour on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using [[Caustic Bulb|Caustic Bulbs]], [[Spiked Bulb|Spiked Bulbs]], [[Magic Missile|Magic Missiles]] (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks to finish him off. Do keep in mind when he dies, the mind flayer will become hostile to you.


=== Notable loot ===
=== Notable loot ===
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== Related Quests ==
== Related Quests ==
* [[Escape the Nautiloid]]
* {{Quest|Escape the Nautiloid}}


==External links==
==External links==
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[[Category:Characters in the Nautiloid]]
[[Category:Characters in the Nautiloid]]
[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Bosses]]

Latest revision as of 22:28, 22 July 2024

Commander Zhalk is a Cambion in the service of Zariel and an optional boss during the Prologue.

style=width:100%;height:100%;object-fit:cover;

Take this ship or Zariel will have your head!
Commander Zhalk

Involvement[edit | edit source]

Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting several Mind Flayers. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position

 Range: 18 m / 60 ft

Allies[edit | edit source]

Wave 1[edit | edit source]

Wave 2[edit | edit source]

Wave 3[edit | edit source]

  • 2x Cambion Cambion (When the countdown reaches 11)

Encounter Details[edit | edit source]

Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting Mind Flayers. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has an 80% chance of hitting it). However, considering the 15 turn time limit along with the fact that cambion reinforcements will eventually arrive, he must either be bypassed hastily or defeated in combat.

Tactics[edit | edit source]

It is possible to obtain his Everburn Blade without killing him. Before starting the fight, have Shadowheart Shadowheart, a Cleric player character, or a Fiend Warlock player character prepare Command Command and use Drop Drop to disarm the cambion. Zhalk won't even bother to pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the Mind Flayer.

Killing him is far harder considering his large amount of Hit Points, high AC, and resistances to many Damage Types. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's Great Weapon Fighting style applies and boosts its average damage. However, there are three (or four if you picked it up in the last room), Nautiloid Tanks that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his Saving Throw and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using Caustic Bulbs, Spiked Bulbs, Magic Missiles Magic Missiles (If running as a Wizard or Sorcerer) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to the party.

Notable loot[edit | edit source]

Related Quests[edit | edit source]

External links[edit | edit source]