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m (Removed empty attribute fields and clarified why the spell does not trigger Arcane Ward.)
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{{hatnote|See also: [[Shields]] for the [[Equipment]] type.}}
{{hatnote|For the mundane item, see [[Shield]]. For the equipment type, see [[Shields]].}}
{{SpellPage
{{Feature page
| type = spell
| name = Shield
| name = Shield
| image = Shield Spell.webp
| uid = Shout_Shield_Wizard
| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn.
| cost = reaction, spell1
| cost = reaction, spell1
| range = self
| range = self
| spell flags = HasSomaticComponent, HasVerbalComponent, IsLinkedSpellContainer, IsSpell
| condition = Shield
| condition = Shield
| condition duration = 1
| condition duration = 1
| notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]].
| classes = Sorcerer, Wizard
* This spell does not grant {{SAI|Arcane Ward}} charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.
| class learns at level 1 = Sorcerer, Wizard, The Hexblade
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest
| notes =
* This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]]. It also won't trigger [[Spell Rot (Condition)|Spell Rot]].
| bugs =
* Due to a scripting error, this spell does not grant charges of {{SAI|Arcane Ward}}.
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Shield (spell)|long}}
* {{FRWiki|Shield (spell)|long}}

Latest revision as of 16:13, 26 February 2025

For the mundane item, see Shield. For the equipment type, see Shields.
Shield spell.webp
Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Properties

Cost
Reaction +  Level 1 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Shout_Shield_Wizard

Condition: Shield

Shield Shield

Duration: 1 turn

How to learn

Classes: Granted by features:

Granted by items:

Notes

Bugs

  • Due to a scripting error, this spell does not grant charges of Arcane Ward Arcane Ward.

External links[edit | edit source]