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Ice Storm: Difference between revisions

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{{SpellPage
{{SpellPage
| name = Ice Storm
| name = Ice Storm
| image = Ice Storm Icon.png
| image = Ice Storm.webp
| level = 4
| level = 4
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell, Circle of the Land:Arctic
| races =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| race learns at level 1 =
| races =  
| race learns at level 2 =
| race learns at level 1 =  
| summary = This spell allows spellcasters to summon an ice storm to strike an area.  
| race learns at level 2 =  
| description = Impel and storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage.
| granted by items = Markoheshkir:Short Rest
| action type = action
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| attack roll =
| description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice}} surface that lasts 2 turns.
| cost = action, spell4
| attack roll =  
| damage = 2d8
| damage = 2d8
| damage modifier =
| damage modifier =  
| damage type = Bludgeoning
| damage type = Bludgeoning
| damage save = Dexterity
| damage save effect = half
| extra damage = 4d6
| extra damage = 4d6
| extra damage modifier =  
| extra damage modifier =  
| extra damage type = Cold
| extra damage type = Cold
| extra damage save = Dexterity
| concentration =  
| extra damage save effect = half
| save = DEX
| concentration =
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe = radius
| aoe m =
| aoe m = 6
| aoe ft =
| aoe ft = 20
| condition =  
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area = Ice Storm
| area = Ice
| area category = area
| area shape = Radius
| area shape = radius
| area range m = 6
| area range m = 6
| area range ft = 20
| area range ft = 20
| area duration = 2
| area duration = 2
| area turn start damage =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| area turn start damage type =
| notes = * The incantation for Ice Storm is '''Tremē''', the Latin command "tremble/quake!"
| area turn start damage save =
| video = Ice Storm Visuals.mp4
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
* Also granted to {{Class|Circle of the Land}}s (Arctic) at level 7.
}}
}}
== External Links ==
* {{FRWiki|Ice storm|long}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 21:25, 24 October 2024

Ice Storm.webp

Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.

Description

Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Ice surface that lasts 2 turns.

Properties

Cost
Action + Level 4 Spell Slot
Damage
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
+
D6 Cold.png 4d6 (4~24) Damage TypesCold
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesBludgeoning damage for each Spell Slot Level above 4th.

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 6 m / 20 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes:

Granted by the following items:

Notes

  • The incantation for Ice Storm is Tremē, the Latin command "tremble/quake!"

Visuals

External Links[edit | edit source]