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Cone of Cold: Difference between revisions
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{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Zone_ConeOfCold | ||
| level = 5 | | level = 5 | ||
| school = Evocation | | school = Evocation | ||
| | | summary = This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into [[Ice (surface)|Ice Surfaces]]. | ||
| | |||
| description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | | description = Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | ||
| damage = 8d8 | | damage = 8d8 | ||
| damage type = Cold | | damage type = Cold | ||
| | | cost = action, spell5 | ||
| | | save = CON | ||
| | | on save = Targets still take half damage. | ||
| range = self | |||
| range | |||
| aoe = cone | | aoe = cone | ||
| aoe m = 9 | | aoe m = 9 | ||
| | | higher levels = [[Upcasting]]: The damage is increased by {{DamageText|1d8|Cold}} for each spell slot level above 5th. | ||
| | | spell flags = HasSomaticComponent, HasVerbalComponent, IsHarmful, IsSpell | ||
| | | area = Ice | ||
| | | area shape = Cone | ||
| area = Ice | | area m = 9 | ||
| classes = Sorcerer, Wizard | |||
| area shape = | | class learns at level 9 = Sorcerer, Wizard, The Fiend, The Hexblade, Circle of the Land:Circle Spell | ||
| area | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| | | granted by items = Markoheshkir:Short Rest | ||
| | |||
| | |||
| | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Cone of cold|long}} | |||
[[Category:Sources of Cold damage]] |
Latest revision as of 23:14, 26 February 2025
Cone of Cold is a level 5 evocation spell. This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into Ice Surfaces.
Cold for each spell slot level above 5th.
UID
Spell flags
Description
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.Properties
At higher levels
Upcasting: The damage is increased by 1d8
Technical details

Zone_ConeOfCold

Area: Ice

AoE: 9 m / 30 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 9: Sorcerer, Wizard, The Fiend, The Hexblade, and Circle of the Land (Circle Spell)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Markoheshkir (
Recharge: Short rest)