Zhalk: Difference between revisions

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(Added passives. Added attributes he is proficient in.)
 
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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Commander Zhalk is a cambion in the service of Zariel and final boss of the Prologue section of Baldur's Gate 3.  
| description = Commander Zhalk is a Cambion in the service of Zariel and final boss of the Prologue section of Baldur's Gate 3.  
| image = Commander Zhalk.png
| image = Commander Zhalk.png
}}
}}
{{CharacterInfo
{{Infobox creature
|title =
| image =  
|name =Commander Zhalk
<gallery>
|image=[[File:Commander Zhalk.png|350px]]
Commander Zhalk.png|In-game
|STR=20|DEX=18|CON=16|INT=14|WIS=12|CHA=16
Commander Zhalk Model.png|Model
|level=8
Portrait Zhalk.png|Portrait
|race=[[Cambion]]
</gallery>
|type=[[List_of_Creature_Types#Fiend|Fiend]]
| name = Commander Zhalk
|HP=150
| full name = Commander Zhalk
|AC=18
| va = Matt Addis
|speed=9m/30ft
| size = Medium
|size=Medium
| race = [[Cambion]]
|weight=80kg/160lbs
| type = [[Fiend]]
|proficiency=3
| ac = 18
|initiative=+4
| hp = 150
|location = [[Nautiloid]]
| t hp = 195
|slashing=Resistant
| e hp = 105
|piercing=Resistant
| movement m = 9
|bludgeoning=Resistant
| weight kg = 80
|fire=Double
| level = 8
|lightning=Double
| str = 20
|cold=Double
| dex = 18
|poison=Double
| con = 16
|alt-name=Model
| int = 14
|alt-image=[[File:Commander Zhalk Model.png|350px]]
| wis = 12
|str save=Proficient|con save=Proficient|int save=Proficient|cha save=Proficient|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]
| cha = 16
| str save prof = Yes
| con save prof = Yes
| int save prof = Yes
| cha save prof = Yes
| resistances = Slashing resistance nm, Piercing resistance nm, Bludgeoning resistance nm, Fire resistance full, Lightning resistance full, Cold resistance full, Poison resistance full
| passives = Darkvision, Fiendish Blessing
| t passives = Opportunity Attack, Extra Attack, Darkvision, Fiendish Blessing
}}
'''Commander Zhalk''' is a [[Cambion]] in the service of [[Zariel]] and an optional boss during the [[Prologue]].


{{SmallIcon|Fiendish Blessing Icon.png}} [[Fiendish Blessing]]}}
== Involvement ==
'''Commander Zhalk''' is a [[cambion]] in the service of [[Zariel]] and final boss of the [[Prologue]] section of [[Baldur's Gate 3]].
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting several [[Mind Flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience.


== Passive Features ==
== Combat ==
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
=== Attacks and abilities ===
* {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
{{Feature box|Main Hand Attack|item=Everburn Blade}}
* {{SmallIcon|Fiendish_Blessing_Icon.png}} [[Fiendish Blessing]]


== Notable Loot ==
{{Feature box|Fly (Class Action)}}
* {{SmallIcon|Everburn Blade.png}} [[Everburn Blade]]


== Related Quests ==
=== Tactics ===
* [[Escape the Nautiloid]]
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions are fighting [[Mind Flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has a 80% chance of hitting it). However, considering the 15 turn time limit along with the fact cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily.
 
To gain his {{SmRarityItem|Everburn Blade}}, there is a way to get it without killing him. Before starting the fight, it's necessary to have {{CharLink|Shadowheart}} or any other [[Cleric]] prepare {{SAI|Command}} and use {{SAI|Command: Drop|Drop}} to disarm the cambion. Alternatively, it's possible to give Command to a warlock during character creation as one of their known spells, and swap it out during the level up to 2nd level. Zhalk won't even bother to pick up his sword, giving plenty of time to do so. If possible, Command should be used during the first time, while he is stunned by the Mind Flayer. Otherwise he has a chance of succeeding his save against the spell.
 
Killing him is far harder considering his large amount of [[Hit Points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]]. However, there are three (or four if you picked it up in the last room), {{SmRarityItem|Nautiloid Tank|Nautiloid Tanks}} that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using {{SmRarityItem|Caustic Bulb|Caustic Bulbs}}, {{SmRarityItem|Spiked Bulb|Spiked Bulbs}}, {{SAI|Magic Missile|Magic Missiles}} (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to party.


== Prologue ==
=== Notable loot ===
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions fights with [[Mind Flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed for extra loot and enough XP to reach Level 2.
* {{MdRarityItem|Everburn Blade}}
* {{MdRarityItem|Scale Mail}}


== Notes ==
== Related Quests ==
The stats currently* shown on this page are for [[Difficulty#Tactician Difficulty|Tactician]] [[Difficulty]]. <sup>*(2023-08-23)</sup>
* {{Quest|Escape the Nautiloid}}


==External Links==
==External links==
[https://mapgenie.io/baldurs-gate-3/maps/nautiloid?locationIds=63728| Link to interactive map location]
* {{FRWiki|Zhalk|long}}
* [https://mapgenie.io/baldurs-gate-3/maps/nautiloid?locationIds=63728| Interactive map location] on mapgenie.io


[[Category: Fiends]]
{{Nautiloid}}
[[Category: Cambions]]
[[Category:Bosses]]
{{CharactersNavbox|one}}
[[Category:Cambions]]
[[Category:Fiends]]
[[Category:Characters]]
[[Category:Characters in the Nautiloid]]
[[Category:Characters in Act One]]
[[Category:Bosses]]

Latest revision as of 12:13, 3 July 2024

Commander Zhalk is a Cambion in the service of Zariel and an optional boss during the Prologue.

Involvement[edit | edit source]

Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting several Mind Flayers. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Tactics[edit | edit source]

Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting Mind Flayers. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has a 80% chance of hitting it). However, considering the 15 turn time limit along with the fact cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily.

To gain his Everburn Blade, there is a way to get it without killing him. Before starting the fight, it's necessary to have Shadowheart Shadowheart or any other Cleric prepare Command Command and use Drop Drop to disarm the cambion. Alternatively, it's possible to give Command to a warlock during character creation as one of their known spells, and swap it out during the level up to 2nd level. Zhalk won't even bother to pick up his sword, giving plenty of time to do so. If possible, Command should be used during the first time, while he is stunned by the Mind Flayer. Otherwise he has a chance of succeeding his save against the spell.

Killing him is far harder considering his large amount of Hit Points, AC and being resistant to most Damage Types. However, there are three (or four if you picked it up in the last room), Nautiloid Tanks that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in favour of the party on both his Saving Throw and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using Caustic Bulbs, Spiked Bulbs, Magic Missiles Magic Missiles (If running as a Wizard or Sorcerer) and normal attacks will finish him off. When he dies, the Mind Flayer will become hostile to party.

Notable loot[edit | edit source]

Related Quests[edit | edit source]

External links[edit | edit source]