| class learns at level 5 = Sorcerer, Wizard, Great Old One
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.
| summary = This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.
| description = Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
| description = Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
| action type = action
| cost = action, spell3
| attack roll =
| save = WIS
| damage =
| range = ranged
| damage modifier =
| targets = 6 creatures
| damage type =
| damage save = yes
| damage save effect =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration = yes
| concentration = yes
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Slowed
| condition = Slowed
| condition dc = caster
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| area =
| classes = Sorcerer, Wizard
| area category =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area shape =
| class learns at level 5 = Sorcerer, Wizard, The Great Old One, Knowledge Domain:Domain Spell
| area range m =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| area range ft =
| other ways to learn =
| area duration =
* Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Mire the Mind}} at level 5+.
| area turn start damage =
| notes =
| area turn start damage type =
* Affected creatures automatically repeat the [[Wisdom]] Saving Throw at the end of each of their turns, ending the effect on a success.
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = Despite the in game description slow applies a -2 penalty to all saving throws not just dexterity. Enemies automatically repeat the wisdom saving throw at the end of each of their turns ending the effect on a success.
| video = Slow Visuals.mp4
| video = Slow Visuals.mp4
}}
}}
== External Links ==
== External links ==
* {{FRWiki|Slow|long}}
* {{FRWiki|Slow|long}}
Latest revision as of 05:00, 15 February 2025
Slow is a level 3 transmutation spell. This spell allows spellcasters to reduce movement speed, Armour Class, and Dexterity Saving Throws, and limit actions.
Description
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.